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[v2.89c] Quaking Heaven Kick Inconsistency
#1
Was spectating someone who mentioned this wasn't working so I'm making the bug report.

It seems that this is inconsistent when counting tiles diagonally.

Doing a quaking heaven kick at max tiles diagonally doesn't always KD the enemy. Doing it purely veritcal or horizationally works.
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#2
The way that Heaven Kick counts distance isn't based on cardinal tiles, only the amount of tiles you are. Diagonal steps are treated as 1 tile when checking distance this way.
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