3 hours ago
While I could provide math for why this is awful, I've seen that even when people do so, it does very little, so if you'll forgive me this is more of a "vibes" based post, getting just the general feeling of the new patch and such.
It is awful.
Evade vs Evade should not be 5 turns of no one hitting each other, because no one has an evade ignore.
This further trashes races like Hyattr (and oni) who are often considered bad races purely because low base SKI.
Further trashes daggers, which were already considered bad.
Punishes your average player that might not have ridiculous numbers or class tools to just deal with it.
Evade is incredibly potent and frustrating, missing an Evadie, spends your turn, spends your CD, puts you in a position where you're vulnerable to that very same evade, (who are often glass cannons, my evade can one turn most builds if in melee range), and gets you absolutely nothing, you were better off just skipping your turn.
Spending turns to position yourself to try and hit an evadie who doesn't have their back covered shouldn't lower your hit. I don't even know how this aspect isn't considered in a roleplaying game, it is optimal to not be seeing the attack coming to dodge it.. A game that had light RP elements would get grilled for this, this is a game where roleplay is the focus of the experience.
It is awful.
Evade vs Evade should not be 5 turns of no one hitting each other, because no one has an evade ignore.
This further trashes races like Hyattr (and oni) who are often considered bad races purely because low base SKI.
Further trashes daggers, which were already considered bad.
Punishes your average player that might not have ridiculous numbers or class tools to just deal with it.
Evade is incredibly potent and frustrating, missing an Evadie, spends your turn, spends your CD, puts you in a position where you're vulnerable to that very same evade, (who are often glass cannons, my evade can one turn most builds if in melee range), and gets you absolutely nothing, you were better off just skipping your turn.
Spending turns to position yourself to try and hit an evadie who doesn't have their back covered shouldn't lower your hit. I don't even know how this aspect isn't considered in a roleplaying game, it is optimal to not be seeing the attack coming to dodge it.. A game that had light RP elements would get grilled for this, this is a game where roleplay is the focus of the experience.