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Mutated Overcharge
#1
A weapon that mutates into a gun does not get the benefit of One Overcharege, despite clearly being single "shot."
*loud burp*
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#2
ermmm, what happens when a multishot gun is mutated?
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#3
"[url=http://www.neus-projects.net/viewtopic.php?p=8060#p8060 Wrote:Lolzytripd » Wed Jun 24, 2015 8:46 pm[/url]"]ermmm, what happens when a multishot gun is mutated?

I actually don't know. I've never foudn my own mutated core.
*loud burp*
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#4
they'd occur in a jammer cave right?


also this gives me hope for those "weapon also counts as another weapon"s being mutated
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#5
They count as having 0 Rounds.
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#6
"[url=http://www.neus-projects.net/viewtopic.php?p=8063#p8063 Wrote:Soapy » Wed Jun 24, 2015 9:20 pm[/url]"]They count as having 0 Rounds.

Weird, but makes sense, I guess, since they don't bypass defenses, so it's not making "gun attacks." Thanks for clarifying.

Should I mark it as solved?
*loud burp*
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#7
I'm not sure, you'd think they'd atleast function as proper guns if mutated into them.
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#8
Well, Dev Marked it as solved, so I guess that's that.

Still, would be nice if it could at least get the benefits of One Overcharge, but I'm just happy to have a non-gun weapon that can get those elemental effects, for RP purposes.
*loud burp*
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