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Ring of Failure
#1
Quote:Adjusted - Battle Rings are now independent of the owner's sprite. (Let me know if any skills do not update/move it properly!)

The Wolf's Claws kick
Heaven Kick
Blink
Sidecut
Hirazuki

From what I'm seeing, essentially every skill that causes movement (other than knockbacks).
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#2
Voidgate teleporting leaves the ring behind too.

Movement: Teleport as granted from Hayabusa does too, and I can only assume that other similar effects, such as Mercury boots or the Lich trait, will leave the ring behind as well.
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#3
Okay, I went through as many of the class skills as I could find as well as some other things that force movement in battle and corrected this behavior. (Honestly, it should have been making tile jumps go through a proc to begin with if I were being smart, but better late than never).

Let me know if, after the update, any other skills or effects in battle replicate this unwanted behavior.
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#4
Dark Calling causes this after the update. I'll edit this post when/if I see more skills do this.
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#5
So do Turnover and Snake Dancer.
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#6
Also related to battle rings, they no longer move the facing (purple/blue) part so they always point south, and mercs don't have one when a battle starts.
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT

Quote:Underwhelmed green-haired girl shouts "BITING EACH OTHER IS NOT A LIZARD SEX THING."
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#7
Those have all been corrected.
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