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Carapace: +1 Power, +1 Weight
Rockdirt: +2 Hit, +1 Weight
Artic Gold: +2 Critical, -2 Hit
Galdric Ore: +2 Hit, -1 Weight
Magmic: +1 Power, -2 Critical
Etherium: +3 FP, -3 Durability
Orichialum: -1 Power, +4 Power vs. higher level enemies
Coral: +2 Crit, -1 Power
Customization parts should have minor changes to weapon stats, based off of the ore they're used from. Here are my ideas for such. I couldn't think of a good negative effect for Coral, also, so if anyone could think of one, I'd appreciate it.
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I'll give my small suggestion list here
Carapace: +2 Pwr, +3 Weight
Rockdirt: +1 Pwr, +1 Hit, +1 Crit, +1 Weight
Arctic: +2 Crit, -2 Hit
Galdric: +2 Hit, -2 Weight
Magmic: +1 Pwr, -2 crit, +1 weight
Etherium: +2 FP, -10 Dura, -3 Weight < To put it in line with Etherium Armor >
Orichalum: -1 Pwr, +2 Weight, +1 Power vs Higher Level Enemies, Max of +5
Coral: +1 Pwr, +1 crit.
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Eh, two power is better than two critical. I was re-thinking my list a bit, actually, and thought maybe something like this would work...
Carapace: +2 Weight
Rockdirt: +2 Hit
Artic Gold: +2 Critical
Galdric Ore: -2 Weight
Magmic: +1 Power
Etherium: +3 FP, -1 Durability
Orichialum: -1 Power, +10 Hit vs. higher level enemies
Coral: Gains YA-HA!
Also, orichialum with +power is overpowered with guns if you're level 59, so I changed it to +hit.
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Weapons already get benefits from being made of a certain material, I don't think that also needs to extend to weapon parts.
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Well I'd like for it to do -something- to the weapon, since it's made of a different material and takes more effort. Perhaps it could cause some sort of cosmetic effect on the weapon if all the attachments are of the same material? Or on the character? If not that, then there's little reason to make customization parts out of anything but iron save for maybe exp.
OR better yet. of all the materials of the weapon are the same alloy as the weapon itself, maybe that would grant it a statisical bonus? A very slight one? The amount of effort and materials it would take to put into it would maybe perhaps balance it out then? If not that, maybe when they're all a certain material, it would change the color of the weapon's name in battle?
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I'd think that perhaps a weapon which has all of its part slots filled with custom
parts made of the same material should have its material bonus changed to
that material.
Example:
1.) Get a Rockdirt Wo Dao
2.) Install a blade, guard and hilt, all made of coral.
3.) Rockdirt Wo Dao becomes Coral Wo Dao instead.
4.) Remove the coral razor blade.
5.) Wo Dao becomes Rockdirt again.
It makes no sense for an entire weapon's worth of parts to be replaced, but
its material doesn't change. This could also be a way to make more dungeon
drops useful, as you could simply replace the material type with custom parts.
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The only reason you can use any ore to craft custom parts is for convenience. This isn't going to change. Sorry.
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