11-18-2015, 08:27 AM
I personally find it a little much that your subweapon also takes durability damage with dagger dance considering the low offhand damage and shortcomings of offhand repairs. Sure, it's a nice little bit of extra damge, but considering you're using both hand slots on daggers, this really affects potential (sub)class synergy and I feel the durability cost is a bit much.
I propose one of the following:
- Remove/Reduce Durability for Offhand dagger dance attacks
OR
- Improve repair methods that currently ignore subweapons (Maintenance, Repair Staff, etc)
I propose one of the following:
- Remove/Reduce Durability for Offhand dagger dance attacks
OR
- Improve repair methods that currently ignore subweapons (Maintenance, Repair Staff, etc)
*loud burp*