01-26-2016, 08:57 PM
So. As of current, Protect actually doesn't do anything to the effects of a basic attack. If a VA "Cutthroats" your ally. The basic of the attack will target you instead, as per normal. However the effects of said attack will go to the original target. A cutthroat will still silence (and potentially KD) the original target. A Sonic Shell will still give Hesitation/Silence to the main target.
Is this intended? If so, can it be changed because it makes absolutely no sense.
I'd like to see protect actually working against basic attacks in a realistic sense. If someone cutthroats, and HITS your friend. You proceed to hop in the way. It should run a hit proc against them. If they dodge the attack, you shouldn't protect. However if they don't dodge it, you immediately intercept the basic attack and all its affects. No longer can you "protect" someone from a hit.. then immediately dodge because your Dodge is stacked high and somehow that allows you to protect someone from a bullet to the back.. by jumping infront of it (except not really. you sidestep it)
Is this intended? If so, can it be changed because it makes absolutely no sense.
I'd like to see protect actually working against basic attacks in a realistic sense. If someone cutthroats, and HITS your friend. You proceed to hop in the way. It should run a hit proc against them. If they dodge the attack, you shouldn't protect. However if they don't dodge it, you immediately intercept the basic attack and all its affects. No longer can you "protect" someone from a hit.. then immediately dodge because your Dodge is stacked high and somehow that allows you to protect someone from a bullet to the back.. by jumping infront of it (except not really. you sidestep it)