04-15-2016, 12:22 AM
We've got your buffs and debuffs, autohits and your hitrate-nerfing-but-have-cool-effects-attacks, and a handful of somewhat unique skills here or there. I want something different from all of these: Desperation Attacks. tl;dr abilities that have abysmal hitrate cuts when you're at full health and are about as easy to pull off as a normal attack when you're at low health. They would range in utility, but all of them would come with a consequence of some sort.
ie a spear skill called 'Impale' that allows you to throw your spear as hard as you can at any enemy within 6 tiles. If it lands, it inflicts immobile for two turns and then restricts the victim's opponent movement by 3 for the remainder of the fight. The consequence for this skill would be that you will have lost your main weapon, and would now have to rely on your sub weapon (unless you used this skill with ambi and your sub was a spear).
Having this new classification would make rebalancing skills like El and Execute that are also meant to be desperation moves easier, too. I'm not sure yet if these skills would be put onto the class board or would be added as a new trait (ie Special 2), but I think they'd be a great addition to the game.
ie a spear skill called 'Impale' that allows you to throw your spear as hard as you can at any enemy within 6 tiles. If it lands, it inflicts immobile for two turns and then restricts the victim's opponent movement by 3 for the remainder of the fight. The consequence for this skill would be that you will have lost your main weapon, and would now have to rely on your sub weapon (unless you used this skill with ambi and your sub was a spear).
Having this new classification would make rebalancing skills like El and Execute that are also meant to be desperation moves easier, too. I'm not sure yet if these skills would be put onto the class board or would be added as a new trait (ie Special 2), but I think they'd be a great addition to the game.
"Take it for granted. I dare you."