04-25-2016, 07:17 PM
So, for the longest time now, Hyattr's Fire Breath has been pretty rediculous. It's far from uncommon to see Hyattrs with at least 70 if not 80 VIT using it, so the numbers it hits for are generally between 180-200 (before resistances and defenses, at least). Of course, if they use Channel Destruction, they dont care what your defenses are, and you'll need a -lot- of resistance for it to matter.
The issues I see with it right now is while it carries a high FP cost, it reaches levels of damage that far surpass most skills that utilize a weapon -and- a bonus from rank. Fire Breath without either Channel augment isn't the worst thing ever, but I feel the damage it deals could afford to be reduced to VIT x 1.5 (still keeping the half character level bonus).
Now, the second issue is when it gets used with Channel Destruction. The cinders deal half the power of Fire Breath each time they're tripped. The cinders left behind ignore defenses, meaning Flamewalk and resistances are the only way you'll reduce the damage. Problem is, this is very often not enough to not get killed by them.
It'll often be combined with Forced Move or Charge > Bash, meaning you can expect to get pulled through all of it and back again if you're in Forced Move range. Sure, you can move away to avoid this, but, I dont think Hyattrs just getting a 'move or die' 6m move is good.
The issues I see with it right now is while it carries a high FP cost, it reaches levels of damage that far surpass most skills that utilize a weapon -and- a bonus from rank. Fire Breath without either Channel augment isn't the worst thing ever, but I feel the damage it deals could afford to be reduced to VIT x 1.5 (still keeping the half character level bonus).
Now, the second issue is when it gets used with Channel Destruction. The cinders deal half the power of Fire Breath each time they're tripped. The cinders left behind ignore defenses, meaning Flamewalk and resistances are the only way you'll reduce the damage. Problem is, this is very often not enough to not get killed by them.
It'll often be combined with Forced Move or Charge > Bash, meaning you can expect to get pulled through all of it and back again if you're in Forced Move range. Sure, you can move away to avoid this, but, I dont think Hyattrs just getting a 'move or die' 6m move is good.