06-17-2016, 02:22 PM
So. With removing the +30 affliction chance from rustic/doomed etc, you've created a SLEW of problems.
Right now the attacker (in every case), will never actually afflict someone.
I have 50 SKI and 50 WIL. 50 scaled wil in combat and 48 or so SKI in combat. I've a net total of 147% Affliction. With Rustic, that made it about 177%, which against people that just didn't raise FAI and SAN, was enough.
Now? Now anyone who takes Aptitude (alone) to 42/43 for the +7 stats is going to have at least 21% status resist, not to mention if they get anti status or raise their sanctity even further (since most races actually have great reasons to raise sanctity). That 21% Resist is assuming their race has NO faith and NO SAN base.
This is decent, however whenever a character with 30 sanctity and 30 faith can have 90 status resist, and if they take anti-status.. another +10... We have issues. There are plenty of ways to raise status resist. Anti-Status, good medicine. Crucifix, warding charm, three fairies, Redtail.
What boosts affliction had was Hexer (+20 from a bad weapon), hexer (-30 if you hurt them), Rustic/doomed (+30).
Now, in a same-stat scenario (40 SKI/WIL vs 40 SAN/FAI) the attacker will never actually afflict. Hell, they're even less likely to afflict and will go into the negative due to Anti-status being a thing unless the person is a hexer. And even in those same-stat instances, the afflictor will have maybe +50. Which nets a whopping 40% chance to afflict against someone who has baseline stats alone. Should they have a crucifix or be a summoner, you will never inflict them.
tl;dr
Give Rustic/Doomed its affliction chance back. It was unwarranted to actually nerf it. That, or give WIL and SKI better status resist chance (or nerf SAN and FAI scaling)
Right now the attacker (in every case), will never actually afflict someone.
I have 50 SKI and 50 WIL. 50 scaled wil in combat and 48 or so SKI in combat. I've a net total of 147% Affliction. With Rustic, that made it about 177%, which against people that just didn't raise FAI and SAN, was enough.
Now? Now anyone who takes Aptitude (alone) to 42/43 for the +7 stats is going to have at least 21% status resist, not to mention if they get anti status or raise their sanctity even further (since most races actually have great reasons to raise sanctity). That 21% Resist is assuming their race has NO faith and NO SAN base.
This is decent, however whenever a character with 30 sanctity and 30 faith can have 90 status resist, and if they take anti-status.. another +10... We have issues. There are plenty of ways to raise status resist. Anti-Status, good medicine. Crucifix, warding charm, three fairies, Redtail.
What boosts affliction had was Hexer (+20 from a bad weapon), hexer (-30 if you hurt them), Rustic/doomed (+30).
Now, in a same-stat scenario (40 SKI/WIL vs 40 SAN/FAI) the attacker will never actually afflict. Hell, they're even less likely to afflict and will go into the negative due to Anti-status being a thing unless the person is a hexer. And even in those same-stat instances, the afflictor will have maybe +50. Which nets a whopping 40% chance to afflict against someone who has baseline stats alone. Should they have a crucifix or be a summoner, you will never inflict them.
tl;dr
Give Rustic/Doomed its affliction chance back. It was unwarranted to actually nerf it. That, or give WIL and SKI better status resist chance (or nerf SAN and FAI scaling)