01-31-2017, 04:50 PM
You're right. Why did I derp and calculate it as 45 instead of 90? I have no idea what was going through my head.
*loud burp*
Nothing beats the classics! [Kadouha buff 'still' needed]
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01-31-2017, 04:50 PM
You're right. Why did I derp and calculate it as 45 instead of 90? I have no idea what was going through my head.
*loud burp*
01-31-2017, 07:56 PM
Happens. xD
Also also, I do hope this comes with a Setting Sun nerf, so it can accomplish what Kameron said, move the power around to a skill that's worth leaving some impact due to the excruciating drawbacks. For now, since Dev already said he's willing to swap around some numbers, we just wait.
what the heck!!!
im not part of the abc news ![]()
02-02-2017, 01:53 PM
"Neus"' Wrote:Not much to say on the topic as a whole other than Kadouha could get some scaling adjustments, if needed. Quote:- Kadouha's scaling changed from 80+5% per Rank Light ATK and 50+10% per Rank Scaled Weapon Attack, to 100+5% Light ATK and 60+10% per Rank Scaled Weapon Attack. Dev, small bump here and update in the situation. While the damage has indeed increased, it was not an impactful change overall. People I often used to hit for 10 light damage on 30 Ki now take 25 light damage, yay. I've been using the new Kadouha a lot on 30 Ki, and the damage seems to be still laughable for a 'finisher'. It seems that not increasing the Scaled Weapon Attack to match the other four 'main' attacks has kept Kadouha on its weak and useless spot, as I said, it's hard to make a viable build by adding points to FAI in order to get Light ATK, since STR/WIL/DEF/CEL is way more valuable for the Monk's build, and building FAI for the sake of Kadouha only would be a pretty dumb idea since it's a weak skill overall. Can it get 120% Scaled Weapon Attack at Rank 5, +50% damage increase per 10 Ki, and a 1 (+1 per 10 Ki consumed) round cooldown?
what the heck!!!
im not part of the abc news ![]() |
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