07-05-2017, 09:04 PM
Traps don't see much use in pvp beyond pulling shot, forced movements ect.
I feel only teleportation based skills should avoid triggering traps
Haunting/voidgate/teleport/hanging/ ect.
Skills like Sidecut/Heavenkick/Peddlingwheel/Boxer dash/ chaser/ Kagekiri/wild ride should activate traps, and if the trap immobilizes or knocks back force end the skill.
Being airborne would circumvent traps entirely.
I feel only teleportation based skills should avoid triggering traps
Haunting/voidgate/teleport/hanging/ ect.
Skills like Sidecut/Heavenkick/Peddlingwheel/Boxer dash/ chaser/ Kagekiri/wild ride should activate traps, and if the trap immobilizes or knocks back force end the skill.
Being airborne would circumvent traps entirely.