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Movement Grid
#1
[Image: gkpwO9a.png]

This is a thing. I don't know why it's a thing, but it sure is.

I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't.
[Image: XVa5SaQ.png]
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#2
Ahhh, this thing. It's the worst thing. Movement grid has been screwed for a while and I'm sure it's getting worse with each update. Almost every fight I see has dense/dead tiles now.
[Image: unknown.png]
[Image: mQMYHlv.png]
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#3
please make the base /obj non-dense
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#4
What does the tile debug say when this happens?
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#5
[Image: 57c5770d22.png]

Bumped into this in the middle of an IC spar, and took the opportunity. The results are shown in the screenshot- I right clicked every 'blocked' tile and used the debug command.

For some reason, I could Blink into the tile right behind the blondie, as in, adjacent to his back.
[Image: Fern22.gif]
[Image: unknown.png]
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#6
Apparently this is a bug related to knockbacks or one of the Shinken augments. If anyone can replicate it please provide details.
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