11-18-2018, 10:40 PM
Just a compilation of what I feel could to be added to liven up these traits after playing with raid cannon for a day.
I feel each trait when finished should tell what the weapon scales on ( and they should probably be just 100% whatever the weapon is commonly associated with.
Dynamic scaling. Weapon power = to 50% scaled aptitude, Crit chance mod = 50% scaled luck, crit damage mod = 50% scaled guile, weight = 25% vitality, hit bonus = 50% scales skill, ect.... just to stay competitive with normal equipment.
The ability to equip curses/blessings to the weapon slot.
Additional weapon ideas
Rocket punch, a fist with 3 range 100% str -standard/raid
Arcane saber -100% str counts as a katana -standard/agile
Arcane dagger-100% guile, counts as a shuriken if you have ninjutsu, gains 2 range Agile/raid
Arcane bow - 100% skill just a bow, Agile/cabal
-does arcane damage
Tuning fork, 100%will casting tool- does lightning damage -cabal/raid
I feel each trait when finished should tell what the weapon scales on ( and they should probably be just 100% whatever the weapon is commonly associated with.
Dynamic scaling. Weapon power = to 50% scaled aptitude, Crit chance mod = 50% scaled luck, crit damage mod = 50% scaled guile, weight = 25% vitality, hit bonus = 50% scales skill, ect.... just to stay competitive with normal equipment.
The ability to equip curses/blessings to the weapon slot.
Additional weapon ideas
Rocket punch, a fist with 3 range 100% str -standard/raid
Arcane saber -100% str counts as a katana -standard/agile
Arcane dagger-100% guile, counts as a shuriken if you have ninjutsu, gains 2 range Agile/raid
Arcane bow - 100% skill just a bow, Agile/cabal
-does arcane damage
Tuning fork, 100%will casting tool- does lightning damage -cabal/raid