Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Quaking Bash
#1
While this bug is exceedingly specific, it's still one unless dev himself says it's intended due to the circumstances of its nature.

Quaking which typically does a 3 range bash is applying it like a basic bash in damage/tile, and while not easily abusable *As that would imply dual element or a mage with a build that uses galren and tile damage* it's still potentially possible to acquire most of the effect of tile damage through quaking bash. I'm unsure if this is intended or not.
Reply
#2
bringing this bad boy back to life because i was unclear about something. So this is to add context


.png   download (1).png (Size: 31.33 KB / Downloads: 401)

As you can plainly see, quaking bash applied the frostbite along 3 tiles like a 1 tile push, the level of frostbite was 135

when I isendo'd it pulled 3 tiles but they hit one tile for a third of that.

It's hard to recplicate but you pretty much have to be a rune mage if you want to even consider abusing this in the first place, but unless I get told "This is an intended feature of quaking bash" I'd rather push for this to be fixed so I'm allowed to quaking bash again-
Reply
#3
This has been corrected.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord