02-12-2015, 08:29 PM
A few weeks before the class came out, I had a feeling it would; Lispool, the storyline with Ashe, all that jazz gave it away if you think about it. Well I decided to script up ideas for the class, not officially knowing if it was coming out. Never finished it, but I threw out some skills ideas during the build up; and I figured maybe some of them could still be viable to add to the class. This is in no way meant to change the design of the class, rather than it is to extend onto it.
The skills being pitched for later addition;
Support Skills:
Mediaha:
Rank D Invocation
Cost: 40 FP, 4M
Target: Single Ally
The pinnacle of all healing spells, infused with both the power of Mercala and the user, their combined willpower can bring strength to those who are near death. Can only be used when target is at 25% HP or below, if at 0 HP they will be revived as well. Cannot be used when Silenced. Cannot use healing spells on that same target for 2 rounds after using Mediaha. If used on self, effects are halved after calculation.
Rank 1: Heals target by 25% of their max HP.
Rank 2: 35 FP. Heals target by 25% of their max HP + a bonus based on user's WIL/3.
Rank 3: 30 FP. Heals target by 50% of their max HP + a bonus based on user's WIL/3, and causes them to gain a regeneration status for 2 rounds, making them regenerate 2% of their max HP up to 10 HP.
Pariah of Illness:
Cost: 40 FP
Target: Single Ally
Reaching beyond and using the embrace of Mercala's purity itself, the Priest is able cure someone of all of their illnesses. But to do so is a sacrifice its own. All negative status effects (including incurable ones) are transferred from the target to the user, but their duration is also reset.
Rank 1: Learn skill.
Passive Skills:
Divine Lance:
Through using the power of the White Lady's blessings, the Priest is able to enchant their polearm with magic, causing them to enhance their ammunition with Mercala's power. Equipping this skill allows your polearm to do an additional unresistable 10 Light Magic Damage, the effect is halved and rounded down if Priest is not your main class.
Rank 1: Learn Skill. Damage is increased by 1.5x if main hand weapon is a Staff.
Rank 2: Does not take up a skill slot.
Staff's Blessing:
Through using the power of the White Lady's blessings, the Priest is able to bless their polearms with magic, causing them to enhance the accuracy of their polearms with Mercala's power. Equipping this skill increases your polearm's hit by a bonus based on rank. The effect is doubled if your main hand weapon is a Staff.
Rank 1: +2 Hit (Polearms only)
Rank 2: +2 Hit (Polearms only)
Rank 3: +2 Hit (Polearms only)
Rank 4: +2 Hit (Polearms only)
Rank 5: +2 Hit (Polearms only)
Innate Skills:
Purity of Heart and Soul:
Those of Mercalan faith and practice resist the temptation of corruption and strengthen their faith in the White Lady herself. Although this strengthens the spirits which try to harm them.
Rank 1: Resist 10% Light Damage, and 10% Darkness Damage, but takes 5% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 2: Resist 20% Light Damage and 20% Darkness, but takes 10% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 3: Resist 30% Darkness Damage and 30% Darkness, but takes 15% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Holy Protection:
Holiness wards off spirits of evil and combats them. Although, if not directly prepared to fight it, it won't work as well. If Priest is not your main class, effects are halved.
Rank 1: Learn skill. + 20% Status Resistance (10% if Priest is not your main class) if weapon is equipped with Holy enchant.
And for those who just want some fun little tidbits;
Full class set prior to addition and changes (the one I made, not Dev);
The skills being pitched for later addition;
Support Skills:
Mediaha:
Rank D Invocation
Cost: 40 FP, 4M
Target: Single Ally
The pinnacle of all healing spells, infused with both the power of Mercala and the user, their combined willpower can bring strength to those who are near death. Can only be used when target is at 25% HP or below, if at 0 HP they will be revived as well. Cannot be used when Silenced. Cannot use healing spells on that same target for 2 rounds after using Mediaha. If used on self, effects are halved after calculation.
Rank 1: Heals target by 25% of their max HP.
Rank 2: 35 FP. Heals target by 25% of their max HP + a bonus based on user's WIL/3.
Rank 3: 30 FP. Heals target by 50% of their max HP + a bonus based on user's WIL/3, and causes them to gain a regeneration status for 2 rounds, making them regenerate 2% of their max HP up to 10 HP.
Pariah of Illness:
Cost: 40 FP
Target: Single Ally
Reaching beyond and using the embrace of Mercala's purity itself, the Priest is able cure someone of all of their illnesses. But to do so is a sacrifice its own. All negative status effects (including incurable ones) are transferred from the target to the user, but their duration is also reset.
Rank 1: Learn skill.
Passive Skills:
Divine Lance:
Through using the power of the White Lady's blessings, the Priest is able to enchant their polearm with magic, causing them to enhance their ammunition with Mercala's power. Equipping this skill allows your polearm to do an additional unresistable 10 Light Magic Damage, the effect is halved and rounded down if Priest is not your main class.
Rank 1: Learn Skill. Damage is increased by 1.5x if main hand weapon is a Staff.
Rank 2: Does not take up a skill slot.
Staff's Blessing:
Through using the power of the White Lady's blessings, the Priest is able to bless their polearms with magic, causing them to enhance the accuracy of their polearms with Mercala's power. Equipping this skill increases your polearm's hit by a bonus based on rank. The effect is doubled if your main hand weapon is a Staff.
Rank 1: +2 Hit (Polearms only)
Rank 2: +2 Hit (Polearms only)
Rank 3: +2 Hit (Polearms only)
Rank 4: +2 Hit (Polearms only)
Rank 5: +2 Hit (Polearms only)
Innate Skills:
Purity of Heart and Soul:
Those of Mercalan faith and practice resist the temptation of corruption and strengthen their faith in the White Lady herself. Although this strengthens the spirits which try to harm them.
Rank 1: Resist 10% Light Damage, and 10% Darkness Damage, but takes 5% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 2: Resist 20% Light Damage and 20% Darkness, but takes 10% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Rank 3: Resist 30% Darkness Damage and 30% Darkness, but takes 15% extra damage from Undead, Ghosts, Vampires, and Possessed racial types.
Holy Protection:
Holiness wards off spirits of evil and combats them. Although, if not directly prepared to fight it, it won't work as well. If Priest is not your main class, effects are halved.
Rank 1: Learn skill. + 20% Status Resistance (10% if Priest is not your main class) if weapon is equipped with Holy enchant.
And for those who just want some fun little tidbits;
Full class set prior to addition and changes (the one I made, not Dev);
Quote:OOC Devourer Of Souls: I did literally nothing and have never played YGO in my life.
OOC Black Chaos X: OOC Devourer Of Souls: no one activated zera ritual
OOC Blissey: HHHAHAHAAA
OOC Devourer Of Souls: That's fake.
Tengen Toppa
![[Image: 2zolp55.jpg]](http://i61.tinypic.com/2zolp55.jpg)