04-13-2021, 02:25 AM
These do nothing but add +3 to your stat. We used to have 210 total, but now that we have 240, i feel like we can rework history traits to be more unique rather than them just giving more stat, Or remove them entirely.
History: Assassin
While behind the enemy +10 Flank, +5 from the sides.
History: Faithful
When you pray, You gain +3 Level to your dieties blessing.
History: Fencer
While the only unit on your side +10 evade
While there is only 1 enemy +10 hit
History: Gambler
If you would be afflicted with a Status ailment, Reroll a 2nd time with +10 Status Resist
(You get both calculations in battle log)
History: Ghost
+5% evasion regardless of armor type as the attack seems to pass through you.(So heavy armor would have a solid 5%)
History: Hero
You always do Stylish damage, But your attacks always crit.(This one might break the game, or it might be a crippling nerf to the PC. if you can think of something better, Then please do.)
History: Knight
+1 hp regen
+2 armor
History: Magician
5% less fp used to cast spells
+1 fp regen
History: Marauder
Gain 1 extra item after battle with +10 item drop rate, Display in logs.
History: Myrmidon
+1 hp regen
Melee skills cost 5% less fp(Min of 1 less)
History: Priest
Healing dealt and received +10%(5% if you cast on yourself)
History: Shaman
+10 Status infliction, But only if you've inflicted a status effect in the past 2 rounds.
History: Spellblade
Basic attacks do 5 magic damage(Armor ignoring)
History: Survivor
10% chance to survive a fatal blow(1 round cd)
History: Thief
5% chance on basic attack to steal a buff(2 round cd)
History: Ward
5% chance to reflect spells
History: Warrior
Your attacks do 5% more damage, but -20 hit
History: Witchhunter
If you are hit with Magic, Gain +5 SWA but only against that target.
Personally i'd do something similar with Class traits, But i can't think of anything for class traits, So i'd say remove them entirely. If you're really worried about 1 point, Just be a human or destiny. +1 class point isn't a trait, it's merely a conversion.
History: Assassin
While behind the enemy +10 Flank, +5 from the sides.
History: Faithful
When you pray, You gain +3 Level to your dieties blessing.
History: Fencer
While the only unit on your side +10 evade
While there is only 1 enemy +10 hit
History: Gambler
If you would be afflicted with a Status ailment, Reroll a 2nd time with +10 Status Resist
(You get both calculations in battle log)
History: Ghost
+5% evasion regardless of armor type as the attack seems to pass through you.(So heavy armor would have a solid 5%)
History: Hero
You always do Stylish damage, But your attacks always crit.(This one might break the game, or it might be a crippling nerf to the PC. if you can think of something better, Then please do.)
History: Knight
+1 hp regen
+2 armor
History: Magician
5% less fp used to cast spells
+1 fp regen
History: Marauder
Gain 1 extra item after battle with +10 item drop rate, Display in logs.
History: Myrmidon
+1 hp regen
Melee skills cost 5% less fp(Min of 1 less)
History: Priest
Healing dealt and received +10%(5% if you cast on yourself)
History: Shaman
+10 Status infliction, But only if you've inflicted a status effect in the past 2 rounds.
History: Spellblade
Basic attacks do 5 magic damage(Armor ignoring)
History: Survivor
10% chance to survive a fatal blow(1 round cd)
History: Thief
5% chance on basic attack to steal a buff(2 round cd)
History: Ward
5% chance to reflect spells
History: Warrior
Your attacks do 5% more damage, but -20 hit
History: Witchhunter
If you are hit with Magic, Gain +5 SWA but only against that target.
Personally i'd do something similar with Class traits, But i can't think of anything for class traits, So i'd say remove them entirely. If you're really worried about 1 point, Just be a human or destiny. +1 class point isn't a trait, it's merely a conversion.