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Papilion Racials
#1
Been playing Papillion for about a month or two at this point. And i got to say, Their racials are unique but feel underwhelming at times.

Illusion Wing, As a perk it's fine.

Invite Insanity, Personally i have a few issues with this
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Blind - 1 Duration / 3 LV final hit capped at 50
Fear - 1 Duration / 3 LV -15hit to causer
Charm - 2 Duration / 10 LV reduce damage by level%

Silence - 1 Duration / 3 LV cannot cast spells(Unless you're a mage, Which can ignore this making it pointless, Sure it costs 50% more, But theres plenty of ways to mitigate it, Like high mage cape, Evokers absorb power skill +50)(If you're a curate you have silent prayer and gain immunity for a duration)(Both of the classes this was designed to counter, Can negate or ignore this effect.)

Poison - 2 Duration / 3 LV 10% hp damage at 3*level = 9 Damage a turn. (Do i even need to say more? Yes actually... This aint gonna kill a level 1 jammer unless you just end your turn like 4 times. We got other races that are designed around poison too like Wyverntouched.


Personally, I'd remove both the Silence and Poison effects from Invite Insanity.
Add Clumsy as a new fourth random Ailment.
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Aposemagika, I'd rework this entirely but with the same effects...
As it is now, It gives you 12 spell power assuming you're L60 + the same status ailments Invite inflicts, But only to melee attackers.
Compared to other racials, Its really gimmicky giving both a spell boost with a niche anti melee, But what if that inflicts silence or the shitty 9 damage poison? You just got shit on by the game.

My rework idea for Aposemagika is as follows...
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I'd split this into 2 seperate skills. - Not sure what to call this. (Spread your wings? Welcome to the Forest? Pollination?)
Going with the "and can inflict a variety of status effects against melee attackers"
6M
Not an invoke.
Still applies the "Passive: Upon using Invite Insanity the first time, deploy a permanent Aposemagika LV0 field effect, which increases the Status Infliction of Aposemagika users by LV%."
Applies a random status effect from the list of "Blind, Fear, Charm, Clumsy"
This lasts for 6 rounds -> Change to 2 rounds but with a 3 Round CD
This would make it much more viable in both pve and pvp, While still only applying to melee based attacks.
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A new Invoke skill - The new Aposemagika
Active: This skill requires a Rank D Invocation
Once cast, increases the Power of your Spells by 4 Per Debuff your target is suffering from.
Spawn two Butterflies randomly on the field.
This lasts for 6 rounds. Aposemagika field LV20 lets you cast this skill without an invocation, but it gains an 8 round cooldown.
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In short
Invite Insanity would be more reliable and viable and would be more about impairing the natural senses.
Aposemagika would be split into 2 parts which would reward spell types more if they go out of their way to inflict ailments, While giving other builds that want to use the 'On melee attackers' a quicker option.
You'd still get spell damage and you'd still only counter melee, So it's still easily countered by ranged weapons and magic.
My changes to Invite Insanity would require a Trait rework(Because snake mirage would be pointless if we remove a 9/39 damage poison)
Fairy Mirage would stay, Barghest Mirage - You inflict fear a bit easier, -20 hit with your fear instead of -15.
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#2
Poison and Silence should be swapped for Clumsy and Confusion, tbvh.

Aposemagika's free butterflies should also spawn in melee range of an enemy, instead of randomly.
what the heck!!!

im not part of the abc news

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