07-21-2022, 12:22 AM
I suggest Kensei be heavily adjusted to require less total SP to acquire some of its abilities, and to change certain passives to not take up Skill slots to equip.
Kensei boasts a pretty sizeable number of interesting themes, but it's severely restrictive in what players can actually choose due to the Skill Point costs. Currently, the class has up to 81 points worth of skills to choose from. That is to say, you can't even pick up half of the class at max level.
Additionally, a fair number of the passive skills take up a skill slot, making equipping the limited number of abilities you chose even more of a pain point. Abilities such as Reflect Shots, Hidden Cut, and Counter Edge each consume a skill slot in an already skill-hungry base class, and I believe it would be far better if they didn't.
Some of the class' skills are generally weak -- Absolute Death, Absolute Pace, Counter Edge -- but those issues aren't even worth approaching without first addressing the enormous SP requirement to try and get more than just the bare essentials.
Kensei boasts a pretty sizeable number of interesting themes, but it's severely restrictive in what players can actually choose due to the Skill Point costs. Currently, the class has up to 81 points worth of skills to choose from. That is to say, you can't even pick up half of the class at max level.
Additionally, a fair number of the passive skills take up a skill slot, making equipping the limited number of abilities you chose even more of a pain point. Abilities such as Reflect Shots, Hidden Cut, and Counter Edge each consume a skill slot in an already skill-hungry base class, and I believe it would be far better if they didn't.
Some of the class' skills are generally weak -- Absolute Death, Absolute Pace, Counter Edge -- but those issues aren't even worth approaching without first addressing the enormous SP requirement to try and get more than just the bare essentials.