07-21-2022, 02:51 AM
(This post was last modified: 07-23-2022, 04:29 AM by Autumn.
Edit Reason: Number tweak, an oversight
)
To me right now, Monk doesn't feel like a very great class to play, that isn't to say its a terrible class by any means but it mostly delegates down to being a stat wall or a funny basic attacker cheese build, the rest of Monk doesn't feel great outside of Kadouha really. Its supposed to be an all rounder class, and this plays against it sometimes given limited stat points.
Thats largely in part of the nerfs it faced a while ago, it got most of its good moves gutted and now it doesn't really have all too much that is useful to spend its Ki on anymore. Its pure SWA scaling moves don't really hit too hard anymore, in thanks to fist scalings not exactly competing for anything special like with a 2handed sword or spear. That said it doesn't actually generate Ki too much too often anymore either, and it should be able to when main classed, let's start with Ki Generation mostly and see where that goes:
All Fight: Given that this is a main class only skill, I don't see why this should only activate once a round, being a constant 5% Damage increase while generating a meager 2 ki per hit is pretty meh in most regards.
Spirituality: This used to be a great passive when it was 6 passive Ki Generation per round, but that was changed to being a mono class only effect for some reason, I think that it should return to being a main class effect maybe.
Monk also lost some scaling in GR2, they arrive on about 10-15 less SWA than before due to not being able to gouge their SWA on weapon parts or enchantments anymore, as well as the decreased scaling overall (Fists were always 5% higher than other weapons before)
Introducing some sort of passive that gives additional SWA scaling (Like 30%) to pure SWA scaling attacks in MA and in Monk would be fun so that its not solely limited to elemental scaling as its damage, these would apply to the following in such a case:
-Peddling Wheel
-Heaven Kick
-Light Tomahawk
-Dense Thunder
-Sky Chariot
Thats largely in part of the nerfs it faced a while ago, it got most of its good moves gutted and now it doesn't really have all too much that is useful to spend its Ki on anymore. Its pure SWA scaling moves don't really hit too hard anymore, in thanks to fist scalings not exactly competing for anything special like with a 2handed sword or spear. That said it doesn't actually generate Ki too much too often anymore either, and it should be able to when main classed, let's start with Ki Generation mostly and see where that goes:
All Fight: Given that this is a main class only skill, I don't see why this should only activate once a round, being a constant 5% Damage increase while generating a meager 2 ki per hit is pretty meh in most regards.
Spirituality: This used to be a great passive when it was 6 passive Ki Generation per round, but that was changed to being a mono class only effect for some reason, I think that it should return to being a main class effect maybe.
Monk also lost some scaling in GR2, they arrive on about 10-15 less SWA than before due to not being able to gouge their SWA on weapon parts or enchantments anymore, as well as the decreased scaling overall (Fists were always 5% higher than other weapons before)
Introducing some sort of passive that gives additional SWA scaling (Like 30%) to pure SWA scaling attacks in MA and in Monk would be fun so that its not solely limited to elemental scaling as its damage, these would apply to the following in such a case:
-Peddling Wheel
-Heaven Kick
-Light Tomahawk
-Dense Thunder
-Sky Chariot