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Shinobi class feedback
#11
I've been trying to figure out what the fuck to do with Kenpo.. and man.

I have straight up no idea what Kenpo wants to do. It wants to use stuff from MA to do it's combos, but simultaneously it has no sauce on basically any of it. Spinning from Habari Tori is SUCH an awkward mechanic that I can't feasibly find a reason to ever use it. Targets that remain airborne because of Air Shafts are 5% more damage (Until they take their turn. Potentially even after the current turn ends? They might Lose Airborne on turn shift and then REGAIN it immediately with no visual indicator?)

The best/optimal pathing for it is some weird Shukuchi > Geldoren (2m on a duelist crit, 3m on a normal crit) > Habari Tori (2m) > some??? Other move??? Which will raise the damage from 50% to.. 55%??????? For that singular attack?

If it's combo'd with Solblader, you get Rising Dawn (3m), 2m on crit > Habari Tori (2m) > Light On high (1m) > Sapping Sol (1m) > Ryusei Ryugeki (If you have FIFTY SCALED GUILE, you KD again).. but like??????

Basic Attack (+10 damage) (SWA+10)*1.4x + ((SWA*1.4)*1.4)*.75 + ((SWA*1.4)*0.5)*1.05 + ((60)*0.5)*1.05)(Does this get a 0.5 modifier from Combination fighter? Sure. I'll say it does) + (((SWA*1.3)*1.4)*0.5)*1.05... for a 130 swa weapon... 196 + 191.1 + 95.55 + 31.05 + 124.215 = 637.915 damage. Roundabout.

This is like.. assuming you have the ability to crit consistently (Which if you're using a shuriken JUST AINT THE CASE)... and a bunch of other factors here, like your mainhand weapon having 130 SWA, and your bare fist (or ymir offhand) having 130 as well... Like.

Idk what Kenpo is trying to be, because it's doing a LOT, sure. But you're chugging a ton of FP and taking a lot of accuracy checks for what other classes can just fart and do.. and spinning REALLY ain't doing jack diddly squat in this entire equation because by the time you can (normally) apply Spinning.. you're already down 5 momentum on the ability (Unless you're Speed of Light Solblader with Blazing Sol active).
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#12
Hot Take:
Furinkazan and Kenpo Master SHOULD NOT be a Main-Class passive.

First, my argument on Kenpo Master:

Look at the other two Combination Fighter classes we have: Demon Hunter and Solbald! None of them need Main-Class for their CF gimmick, Shinobi's Kenpo Master would likely be much better as a second class especially since Geldoren can critically hit, Duelist/Shinobi would instantly become such a better combo for it. Having to Inno feels VERY restrictive.

Now, my argument on Furinkazan:

PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE

...

Ok, but really tho. Shinobi feels like it is a GREAT utility class- and that's it: An utility class. It doesn't have crazy damage numbers like Druid had on release, but the amount of utility it has is amazing!

So, then, one of it's funniest utility passives is indeed Furinkazan! It adds a lot to  it's belt! And feels like an integral part of using Ninjutsus! Planning out your ninjustus in order to get a rising dragon feels GREAT!

But that's kinda the duality with shinobi as I see it. It wants to be the cool secondary class, something that gives you MANY tools to work with... but also really wants to be Main-Class, which limits things by a lot: Giving you less options when it really feels like it wants to give you more.

And also, imagine if something like- Annorum, was MC-only? That'd feel weird, right? Annorum is really the closest comparison I can get to Furinkazan and both of them just feel RIGHT being in your subclass

Now, the odd one out is Handsign. I think Handsign is completely fine as a MC personally! But, yeah. Kenpo Master especially feels really weird being MC and Furinkazan is just kinda.... sad? Although I was just informed YOU CAN INVOKE ELEMENTAL EVEN AS A SUBCLASS??? (This feels like a bug?)

That kinda makes it feel much better but still doesn't give me much reason to go Caster Shinobi 2nd class without Inno. I wanna do the cool dragon move!!!

TLDR: I really like Shinobi and what it brings to the table, but what it brings is clearly utility and it having so many MC restrictions takes away value from it's 2nd class potential by a lot.
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#13
I really was banking on Slash Moon at least dealing an AoE basic hit that caps at like 25% damage or whatever. It's really rough to use Kenpo Master with a sword.
what the heck!!!

im not part of the abc news

[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]
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#14
The kenpo damage is simply too low
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#15
What if Kenpo master changed to be unique, upon knocking a target airborn other than yourself, you refund 2m once per round and all kenpo and M.A. Skills cost 1m less when targeting an airborn unit.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#16
(07-26-2025, 07:39 PM)Raigen.Convict Wrote: What if Kenpo master changed to be unique, upon knocking a target airborn other than yourself, you refund 2m once per round and all kenpo and M.A. Skills cost 1m less when targeting an airborn unit.

I like it being combo fighter, I just want it to be more coherent
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#17
There's no problem with Kenpo Master as in the passive, aside maybe making it not be Main Class-only.
what the heck!!!

im not part of the abc news

[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]
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  • Nekojinn
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#18
Another thing with the class is the FP costs. Holy SHIT.

WHY IS EVERYTHING SO EXPENSIVE?

None of the spells reduce in cost for rank.
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#19
Would be nice for the class if there was an incentive to use basic attacks occasionally, as is the case with ruler's patient scourge for instance. What I'm thinking is giving a one-time bonus to a shuriken or fist attack anytime you activate elemental seals. So every 3 turns or so, you are incentivized to using a basic which helps with your fp without sacrificing effectiveness. Kind of like what dancer does with one-two step, except actually good.

For example, 40% ele atk of each element used in the seal technique, which ignores armor. This would be a neat little extra nuke of damage without being crazy, allowing you to use an attack for free. Honestly it would greatly help the class as a whole with feeling like it has more of an "oomph" to it.
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  • Raigen.Convict
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#20
(07-29-2025, 11:41 PM)Poruku Wrote: Would be nice for the class if there was an incentive to use basic attacks occasionally, as is the case with ruler's patient scourge for instance. What I'm thinking is giving a one-time bonus to a shuriken or fist attack anytime you activate elemental seals. So every 3 turns or so, you are incentivized to using a basic which helps with your fp without sacrificing effectiveness. Kind of like what dancer does with one-two step, except actually good.

For example, 40% ele atk of each element used in the seal technique, which ignores armor. This would be a neat little extra nuke of damage without being crazy, allowing you to use an attack for free. Honestly it would greatly help the class as a whole with feeling like it has more of an "oomph" to it.

Know what this is genius, I love it, let's add it!
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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