12-03-2014, 03:24 AM
~~~~~~~~~~~~~note this neccesarily does not need to be a mechanic, this could just as easily be a class's passives or traits.
On miss increases hit chance by x% stacks
Say you miss, your next hit could have +5%, then miss again, +10% ect
---------------------------
when hit increases evade by x% stacks
when an enemy hits you it would increase your evade by 5% if hit again, another 5%
. whenever you finally dodge/hit you only lose 1 stack not all of them.
Edit
if as a class or trait I'd recommend that when you gain stacks you gain 2, and when you lose them you only lose 1 at a time so that its actually feels like something that you invested in that pays back
Also this was suggested as a counter to
I can't hit this guy, and this guy won't stop hitting me
this will likely change up fights in that a super high hit opponent will miss you when you are low hp when the stacks have built up enough to matter.
inversely when you have enough of a hit bonus you can throw a stronger skill like checkmate or ether invitation.
On miss increases hit chance by x% stacks
Say you miss, your next hit could have +5%, then miss again, +10% ect
---------------------------
when hit increases evade by x% stacks
when an enemy hits you it would increase your evade by 5% if hit again, another 5%
. whenever you finally dodge/hit you only lose 1 stack not all of them.
Edit
if as a class or trait I'd recommend that when you gain stacks you gain 2, and when you lose them you only lose 1 at a time so that its actually feels like something that you invested in that pays back
Also this was suggested as a counter to
I can't hit this guy, and this guy won't stop hitting me
this will likely change up fights in that a super high hit opponent will miss you when you are low hp when the stacks have built up enough to matter.
inversely when you have enough of a hit bonus you can throw a stronger skill like checkmate or ether invitation.