07-16-2016, 12:20 AM
This is pretty simple: Silence negates nearly all magic. Dev explained that this works like this:
Many of the spells that Silence blocks have no verbal components, however. See: Fortune Winds, Blink, Graft, etc.
Thus, I propose two possible changes in order to mitigate Silence's effect so that magic-based classes are unable to be viable without carrying a Screamer:
A. Silence only affects Incantation and Evoker spells, and some attacks/classes that utilize Silence as a debuff have it replaced with Gutter, which would cause non-verbal spells to cost 2x FP-wise for however long the debuff lasts.
B. Silence doesn't stop spells but, instead, decreases the status infliction of a magic-user by either a static amount or the 'level' of silence.
Thoughts?
Quote:1) Silence prevents spell casting by interfering with the verbal components of the spell. This doesn't have to mean a complete disabling of your speaking capabilities, of course.
Many of the spells that Silence blocks have no verbal components, however. See: Fortune Winds, Blink, Graft, etc.
Thus, I propose two possible changes in order to mitigate Silence's effect so that magic-based classes are unable to be viable without carrying a Screamer:
A. Silence only affects Incantation and Evoker spells, and some attacks/classes that utilize Silence as a debuff have it replaced with Gutter, which would cause non-verbal spells to cost 2x FP-wise for however long the debuff lasts.
B. Silence doesn't stop spells but, instead, decreases the status infliction of a magic-user by either a static amount or the 'level' of silence.
Thoughts?
"Take it for granted. I dare you."