Posts: 7,402
Threads: 397
Likes Received: 535 in 245 posts
Likes Given: 10
Joined: Nov 2014
Quote:After the Shrine has been devoted to a God, you and other players can use the Shrine just like a Prayer Tool to pray to that God and as an added benefit for doing so, the boon it provides will be as if you had 100 God Loyalty (in that it's always the highest LV of effect and grants the extra Duration, regardless of your Loyalty.)
This is the one part I don't like about the idea. It's too much, IMO.
Posts: 640
Threads: 141
Likes Received: 280 in 59 posts
Likes Given: 69
Joined: Nov 2014
I assume you mean the added benefit for doing so? I think that could be dropped, I just figured it would be a nice little bonus for going through the trouble of praying to a random shrine in the dungeon, but yeah, I can see how that might be too good if you could just go into someone's house and pray there.
Posts: 7,402
Threads: 397
Likes Received: 535 in 245 posts
Likes Given: 10
Joined: Nov 2014
Yes, the being able to pray part is fine, but getting maxed benefits for doing so defeats the purpose of god loyalty more or less.
Posts: 2,061
Threads: 261
Likes Received: 212 in 122 posts
Likes Given: 83
Joined: Nov 2014
I mean if they eat you mental stamina like praying you cant spam them.
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
I don't like invalidating loyalty since it makes it too easy to swap them around willy-nilly, but I think having a way to speed up loyalty progression for newer characters is a good idea.
Posts: 4,627
Threads: 747
Likes Received: 924 in 487 posts
Likes Given: 1,383
Joined: Sep 2015
If it gives more loyalty in dungeons, I don't see why not.