03-03-2018, 10:57 PM
Basically, I went through the code for damage and how multipliers are applied and it seems like a good number of them weren't multiplicatively stacking, although there were a few rather large exceptions, namely Hunted and Fallcall. Anyway, I changed those to only work off the original damage total (essentially making them additively stacking) and moved their positions around, mainly for organizational purposes.
Damage reductions however are all still multiplicative, mainly so damage reduction statuses have diminishing returns and don't get out of hand as a result. When the update with this is live you can tell me if you feel it's made any impact, or if I messed up something somewhere, etc.
Damage reductions however are all still multiplicative, mainly so damage reduction statuses have diminishing returns and don't get out of hand as a result. When the update with this is live you can tell me if you feel it's made any impact, or if I messed up something somewhere, etc.