06-11-2018, 09:50 AM
Pray seems a little weak, it effectively has the cost of a skill similar to charge mind or powerup with hardly the benefit, no one really uses it simply cause it costs too much momentum to use, especially in already setup heavy builds.
Its biggest benefit before was the extension of status effects, but now extend void exists in the same manner with a 3m cost.
I think pray could be fine at a 3m cost minimum instead of 6m, instead of changing the numbers around a bit, changing the momentum cost from 6m to 3m minimum would let it see far more use in a curate's arsenal.
The reason I think this would be balanced are the downsides of Pray, which are:
-Has effectively a 4 round cooldown, tied to the luck buff it gives.
-Cannot be used while silenced
-The faith based effects and FP Regen'd through this skill are minimal.
-It takes FAI to use, and gives LUC, a stat which priests seldom use, save for a few builds.
-The Buff it provides can be nulled away by many sources anyways.
Its biggest benefit before was the extension of status effects, but now extend void exists in the same manner with a 3m cost.
I think pray could be fine at a 3m cost minimum instead of 6m, instead of changing the numbers around a bit, changing the momentum cost from 6m to 3m minimum would let it see far more use in a curate's arsenal.
The reason I think this would be balanced are the downsides of Pray, which are:
-Has effectively a 4 round cooldown, tied to the luck buff it gives.
-Cannot be used while silenced
-The faith based effects and FP Regen'd through this skill are minimal.
-It takes FAI to use, and gives LUC, a stat which priests seldom use, save for a few builds.
-The Buff it provides can be nulled away by many sources anyways.