07-31-2018, 02:15 AM
Because of Vydel's property of ejecting victims to a random map tile, the effects of positioning with the spell behave extremely randomly. For the sake of more consistency and strategy, could it be considered to have the invocation deal damage as the tornado picks the character up as opposed to when they land after being thrown? (characters that dodge to another tile should immediately be pulled back into the tornado to avoid taking multiple hits from it obviously)
In particular, this would give wind evokers the chance to play around Cobra rather than just praying to the gods their enemy doesn't land facing them, but effects like Eviter or Bulwark would also become more consistent and able to be played/planned around properly.
In particular, this would give wind evokers the chance to play around Cobra rather than just praying to the gods their enemy doesn't land facing them, but effects like Eviter or Bulwark would also become more consistent and able to be played/planned around properly.