Posts: 278
Threads: 58
Likes Received: 18 in 9 posts
Likes Given: 327
Joined: Sep 2015
A crystal arcane symbol that symbolizes loyalty and destiny.
Can Enchant: Weapons
Enchant Info: All weapon parameters improve by 1. It cannot be dropped when losing a battle.
An enchantment that's been forgotten since the olden days. Time for a little sprucing up!
In keeping with the theme offered by the name, what if instead of, or in addition to, increasing all parameters by 1, it heightens damage against your Fated Enemy by an additional 15%, increasing to a total of 25% extra damage?
Thoughts?
Posts: 178
Threads: 47
Likes Received: 42 in 14 posts
Likes Given: 24
Joined: Oct 2019
I mean. I guess I don't mind but it also seems fine enough as it is on a balance level. While i'd love to argue that it's easy to just not die in PvE after a while, it's just a little minor buff with the main reason to go for it being not dropping it overall.
Encourages my reckless playing for fun at least. So wouldn't mind too much overall if this change happens.
Posts: 4,325
Threads: 1,016
Likes Received: 1,515 in 601 posts
Likes Given: 525
Joined: Feb 2015
What not with Regalias also disallowing your weapon from dropped, Fated is not even a little bit better than Divine, having it serve a different purpose is a good idea in my opinion. This is fine.
Posts: 517
Threads: 72
Likes Received: 527 in 155 posts
Likes Given: 1,034
Joined: Nov 2014
This is a great idea in my opinion and fits thematically with the enchant. Fated was always kind of underwhelming, so there's no real harm in changing it.
Posts: 1,059
Threads: 312
Likes Received: 584 in 184 posts
Likes Given: 944
Joined: Nov 2014
I'm of the opinion that if most enchants had an use, it would be really good for the game. I support the notion of buffing Fated to be a more meaningful effect, because as it stands it can be easily forgotten. Maybe not years ago, but it's definitely not useful anymore in comparison to the others.
The following 1 user Likes Fern's post:1 user Likes Fern's post
• Akame
Posts: 4,708
Threads: 769
Likes Received: 949 in 506 posts
Likes Given: 1,415
Joined: Sep 2015
I think it could easily warrant not only increasing damage against Fated enemies, but also reduce all damage taken by them for this same amount. This'd be so much cool in events where the enemies spawned are all the ones you sworn to smoke 'em.
what the heck!!!
im not part of the abc news