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Youkai and PVE
#1
Senna's back at it again with another one. I'm not sure where to put this: Suggestion or balancing, but we'll see how it goes.


This thread is mainly towards PvE if the title didn't explain already.

I'll try to keep this short but...
...Youkai's kinda sucking PVE wise at the moment. 

Why is that the case? They run out of Focus Point too quickly. While the game has a few options to aid with Youkai's HP wise, there isn't much for FP. If they run out? Tough break, you either spam bleeding hearts (Which aren't easy to obtain) or run out of the dungeon and to the nearest Inn.

This happens every two to three battles. Maybe every one battles if they're in a high-level dungeon.

That doesn't sound too serious right? When a dungeon can de-spawn at almost any moment; this means, the time you take to run to the nearest inn and back, every one to three battles, there is a chance you might return to an empty spot where the dungeon once stood.

Nothing feels worse than putting in all that effort only to lose your reward.

How did this problem come to be? Due to youkai's FP cost being fixed actually. Add a repeat action penalty to it, and they'll be using up their entire pool of FP faster than you can blue potion them.

How can we fix this? I have a list of suggestions that could help. Choosing already existing options and seeing how far they can be tuned/adjusted.

Suggestions:

Energy Transfer - Instead of a +16 bonus, how about +16% of the Summoner's Max FP pool. Bonus effect: If Summoner(s) is the main class, if the user targets themselves (Cost 4 momentum and has a 2 round CD), they can transfer energy to all active youkai's but the cost timers based on the amount. (So if it's three youkai's, the cost is timed by three however all three would only obtain the original 15 cost bonus.) \

Reason: Due to the repeat action penalty as well as the fixed cost for Evokes, +30-+50 Recovered FP is barely enough to get by as the Youkai would use that exact amount within one and a half rounds. (Or just one round). This does not help much when you're using more than one youkai at a time. You'll end up spending your turns just refueling the youkai's back to back without doing much yourself.


Grand Summoner

Spirit Regeneration - Bonus effect: When the battle is over and your youkai's are not at 0 HP (Summoned or unsummoned), they may regenerate rank x youkai level in both FP and HP.

Reason: For it to act similar to food regeneration/recovery. As stated before, Youkais do normally run out of steam (Focus Point) in battle very quickly; just like a normal adventurer who hasn't eaten food for recovery. A way to aid with their after battle restoration to make dungeons a lot more smooth.


Bonder

Heaven Below - Adjusting: Instead of completely losing the status, if they take damage from a monster (Not including bosses), instead of completely discarding the status, it decreases by 1 level. Or we can just include monsters to the list of things that don't remove the level.

Reason: Same as grand summoner's Spirit Regeneration reason. Offering a youkai a way to drive through in a dungeon without adding extra lays of tedious activities and unfun nature to using Youkais in PvE. AKA, constantly having to run back to inn them due to their FP situation.

All of the above is suggested to aid youkai with their PvE struggles. So people can use them instead of switching the class to something else. I truly rather youkai also have some PvE presents like they did prior before the Evoke cost bug fix.
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