06-10-2022, 06:14 PM
The last time I made a post on this forum was because Cinder tiles were devolving into a push/pull style meta that forced players to always come equipped with something to deal with it. Now Cinder tiles work as they always should of, but that does bring into question a race that seems to rely on making lots of said cinder tiles as it's magnum opus. Hyattr, as it stands, has a problem of not getting good enough damage and effects for the Momentum and FP they must use, as we'll discover in this post.
The Hyattr we're going to imagine here is level 60 and has 100 base fire attack, 60 scaled sanctity, both very high end numbers. They will have access to all the traits, and be using a maxed strong smelling ashes prayer.
We're also going to get a bit extreme, and assume the Hyattr is abusing Impure Element from Void Assassin to give 160 fire attack total and has no issues with an enemy mage ruining such which is wishful thinking.
Without using any of the channels, you must spend 3M and 50FP to perform 152 damage in a 5 range line...No cinder tiles are created. For far less investment, players can achieve much greater damage feats with Fir. If you used a fire breathing potion, 190 Fire damage, but still unimpressive. Using while airborne doesn't have much value since again, no cinder tiles and you won't go very far.
Okay, so maybe the problem is Hyattr were never intended to breath their fire without channeling first? After all, they aren't a Salamandra, which mind you, would be doing around 260 fire damage in the same set-up with a non-explosion crit, and only 10 FP. (They also don't require any sanctity investment or locking to a specific prayer tool)
So let's just use Channel Destruction by itself, bumping the M cost to 6M overall. Now we're doing 312 damage, 390 with a firebreath potion for 50FP. You're also finally getting range comparable to a Fir, with level 45 cinder tiles, which should in most scenarios be an extra 45 damage. Note: Fir only takes 3M and 20FP to do comparable damage.
We're still spending 50FP, we're still abusing Impure Element for ridiculous numbers. Salamandra can also compete and outperform with this damage merely by using their flame two times in a row and for less FP.
Well, surely, max traits, using Channel magic alongside it will make it worthwhile? After all, we refund 33FP and massively improve how much it can hit.
The end result being you're spending 9M and around 17FP for 392 Fire damage, 490 damage with the firebreath potion. Using the firebreath potion makes the set-up 12M for the first time, 9M only on repeats until it wears off.
But surely, the best benefit is that we're destroying lots of terrain, player made tiles and objects, right? You can also hit many people in a team fight and cover the land in your mildly impressive 45Lvl cinder tiles, don't forget flying a sly 10 Tiles across the field. Well, most players have a way to avoid walking directly over cinder tiles, it's possibly to glancing and evade the damage. Anyone with fire resistance or good DR isn't going to be too worried about that damage.
And moreover, in a 1v1, it's just not going to do nearly as much as a Salamandra popping their flame 3 times. You can be immune to or absorb Fire breath. Once again, Salamandra using the same set-up don't need sanctity to output more damage than a Hyattr.
I also find it strange just how reliant on the channels firebreath is. Without them, it's worse than any other fire move I can think of. With them, it becomes costy momentum-wise. You're also expected to have the traits, but I guess that's fine all things considered. Hyattr's only real stake over Salamandra is crowd control and a low tier flight. Unfortunately, Salamandra's explosion art not only gives them some bussin AoE, but allows them to utilize it on other fire attacks.
Another thing to note is any competent Evoker/VA can perform Charge Mind > Sear with impure element for an 9M powerful 650 damage and cinder tiles that are unfairly level 160 if unavoidable. (Once again, a set-up like this requires no investment in sanctity and only costed 44FP without efficiency talent, nor do you need to chug a Fire Breathing potion.)
Almost forgot, but Nerhaven Fir when a Mage has 120 SWA with their tome does the exact same damage as a quirked out destruction channel firebreath for half the momentum and FP.
100% SWA (120) + 120% Fire attack - Fir(3M, 20FP)
120 Damage + 120% Fire attack - Channel destruction > Firebreath with Maxed Ash Prayer (6M Total, 50FP)
Did I mention Nerhaven Fir can cover more ground and Nerhaven Explosion inflicts burns?
I'm more than open to hear the communities ideas on how Firebreath could be changed to less of a niche than it is now. I don't think it being a hybrid movement option in the air is a good enough discount, or it's ability to hit multiple targets when that's not always going to be useful since you may destroy ally objects.
Two ideas came to mind for me personally, neither of which I think should happen alongside the other.
1. was simply giving 50% of SWA to Firebreath's base damage. Salamandra flame has 100% SWA+Fire attack at all times and dramatically less FP cost, so why not? Channel destruction could increase the 50% SWA to 70% SWA. It's still a expensive FP/Momentum move and this makes it more viable with and without channels. I'm hesitant to say 100% base SWA but I don't think that's off the table either considering it's FP cost.
2. is having the momentum cost of Fire Breath decrease by 1 for each time you used a channel that round, allowing a 7M turn to blast it right out the gate, but this could be seen as a 50% increase in DPS cause of the action economy. I don't think it outperforms any other DPS builds, and the damage numbers above are still assuming you abuse a specific class benefit for maximized damage. It also kind of further enforces that you need channels, which I personally don't like.
Bonus: Channel magic can give 1 Burn Lvl per 4 Scaled Sanctity for 3 rounds. 60 sanctity as a mere 15 Burn wouldn't be so bad, would it?
Besides, 60 scaled sanctity Hyattr really isn't very viable with how many stats you'll need, including plenty of strength/willpower/skill, unless you intend to abuse luminary element to skim strength. If you do not build hard into fire breath, it's only viability becomes the niche situation of AoE damage you could get from explosion, some weakish cinder tiles, and destroying objects. To which, at that point, what does a Hyattr have? a worse flight than corbie? A weaker version of Evoker's Absorb power? A low tier str/will buff?
They don't have enough going on for them in my opinion to justify Fire Breath being like it is.
As it stands, I'd rather pick Salamandra and simply RP one similarly to a Hyattr, with Skyburn accessory for psuedo flight. Not like you can't reason one having horns, a tail comes easy. Breathing fire? I'm sure you can reflavor your characters method of casting fire without much issue.
Firebreath should, unchanneled, be just as good if not outright better than Fir due to FP cost and sanctity investments.
Firebreath should, channeled, be worth the extra Momentum pumped into it, that could otherwise be used on more impressive fire techniques.
The Hyattr we're going to imagine here is level 60 and has 100 base fire attack, 60 scaled sanctity, both very high end numbers. They will have access to all the traits, and be using a maxed strong smelling ashes prayer.
We're also going to get a bit extreme, and assume the Hyattr is abusing Impure Element from Void Assassin to give 160 fire attack total and has no issues with an enemy mage ruining such which is wishful thinking.
Without using any of the channels, you must spend 3M and 50FP to perform 152 damage in a 5 range line...No cinder tiles are created. For far less investment, players can achieve much greater damage feats with Fir. If you used a fire breathing potion, 190 Fire damage, but still unimpressive. Using while airborne doesn't have much value since again, no cinder tiles and you won't go very far.
Okay, so maybe the problem is Hyattr were never intended to breath their fire without channeling first? After all, they aren't a Salamandra, which mind you, would be doing around 260 fire damage in the same set-up with a non-explosion crit, and only 10 FP. (They also don't require any sanctity investment or locking to a specific prayer tool)
So let's just use Channel Destruction by itself, bumping the M cost to 6M overall. Now we're doing 312 damage, 390 with a firebreath potion for 50FP. You're also finally getting range comparable to a Fir, with level 45 cinder tiles, which should in most scenarios be an extra 45 damage. Note: Fir only takes 3M and 20FP to do comparable damage.
We're still spending 50FP, we're still abusing Impure Element for ridiculous numbers. Salamandra can also compete and outperform with this damage merely by using their flame two times in a row and for less FP.
Well, surely, max traits, using Channel magic alongside it will make it worthwhile? After all, we refund 33FP and massively improve how much it can hit.
The end result being you're spending 9M and around 17FP for 392 Fire damage, 490 damage with the firebreath potion. Using the firebreath potion makes the set-up 12M for the first time, 9M only on repeats until it wears off.
But surely, the best benefit is that we're destroying lots of terrain, player made tiles and objects, right? You can also hit many people in a team fight and cover the land in your mildly impressive 45Lvl cinder tiles, don't forget flying a sly 10 Tiles across the field. Well, most players have a way to avoid walking directly over cinder tiles, it's possibly to glancing and evade the damage. Anyone with fire resistance or good DR isn't going to be too worried about that damage.
And moreover, in a 1v1, it's just not going to do nearly as much as a Salamandra popping their flame 3 times. You can be immune to or absorb Fire breath. Once again, Salamandra using the same set-up don't need sanctity to output more damage than a Hyattr.
I also find it strange just how reliant on the channels firebreath is. Without them, it's worse than any other fire move I can think of. With them, it becomes costy momentum-wise. You're also expected to have the traits, but I guess that's fine all things considered. Hyattr's only real stake over Salamandra is crowd control and a low tier flight. Unfortunately, Salamandra's explosion art not only gives them some bussin AoE, but allows them to utilize it on other fire attacks.
Another thing to note is any competent Evoker/VA can perform Charge Mind > Sear with impure element for an 9M powerful 650 damage and cinder tiles that are unfairly level 160 if unavoidable. (Once again, a set-up like this requires no investment in sanctity and only costed 44FP without efficiency talent, nor do you need to chug a Fire Breathing potion.)
Almost forgot, but Nerhaven Fir when a Mage has 120 SWA with their tome does the exact same damage as a quirked out destruction channel firebreath for half the momentum and FP.
100% SWA (120) + 120% Fire attack - Fir(3M, 20FP)
120 Damage + 120% Fire attack - Channel destruction > Firebreath with Maxed Ash Prayer (6M Total, 50FP)
Did I mention Nerhaven Fir can cover more ground and Nerhaven Explosion inflicts burns?
I'm more than open to hear the communities ideas on how Firebreath could be changed to less of a niche than it is now. I don't think it being a hybrid movement option in the air is a good enough discount, or it's ability to hit multiple targets when that's not always going to be useful since you may destroy ally objects.
Two ideas came to mind for me personally, neither of which I think should happen alongside the other.
1. was simply giving 50% of SWA to Firebreath's base damage. Salamandra flame has 100% SWA+Fire attack at all times and dramatically less FP cost, so why not? Channel destruction could increase the 50% SWA to 70% SWA. It's still a expensive FP/Momentum move and this makes it more viable with and without channels. I'm hesitant to say 100% base SWA but I don't think that's off the table either considering it's FP cost.
2. is having the momentum cost of Fire Breath decrease by 1 for each time you used a channel that round, allowing a 7M turn to blast it right out the gate, but this could be seen as a 50% increase in DPS cause of the action economy. I don't think it outperforms any other DPS builds, and the damage numbers above are still assuming you abuse a specific class benefit for maximized damage. It also kind of further enforces that you need channels, which I personally don't like.
Bonus: Channel magic can give 1 Burn Lvl per 4 Scaled Sanctity for 3 rounds. 60 sanctity as a mere 15 Burn wouldn't be so bad, would it?
Besides, 60 scaled sanctity Hyattr really isn't very viable with how many stats you'll need, including plenty of strength/willpower/skill, unless you intend to abuse luminary element to skim strength. If you do not build hard into fire breath, it's only viability becomes the niche situation of AoE damage you could get from explosion, some weakish cinder tiles, and destroying objects. To which, at that point, what does a Hyattr have? a worse flight than corbie? A weaker version of Evoker's Absorb power? A low tier str/will buff?
They don't have enough going on for them in my opinion to justify Fire Breath being like it is.
As it stands, I'd rather pick Salamandra and simply RP one similarly to a Hyattr, with Skyburn accessory for psuedo flight. Not like you can't reason one having horns, a tail comes easy. Breathing fire? I'm sure you can reflavor your characters method of casting fire without much issue.
Firebreath should, unchanneled, be just as good if not outright better than Fir due to FP cost and sanctity investments.
Firebreath should, channeled, be worth the extra Momentum pumped into it, that could otherwise be used on more impressive fire techniques.