(03-29-2023, 10:28 PM)Snake Wrote: Luck should probably receive more stuff to it rather than being so exclusive to critical hits. Those are all bandaids that seek immediate solutions at the trade of something that could be way better in the long run.
There's a lot of potential behind the theme of someone who's really lucky than "heehoo i crit u", if y'all know what I'm saying.
You mean stuff Like lucky shell thingies? Honestly, I loved old lucky shell builds before they got gutted and then due time more worthless because we have so many Multihit stuff that just deletes you level. *wipes away tear* never forget the literal immortals.
@Autumn
While I absolutely agree with what you are saying, increasing crit to the point where you will have 100% even against a highluc/BK/Boneheart, person, is a time where I say that enchant is very much useless. So there certainly needs to be a balance. Building effective crit evades, that aren't BK/Priests or Faith Ranger is fairly difficult against high end crit builds with VA or Kenseis, or god forbid both, buffs.
I do not really have enough data on hand myself though to reliably say whats too much and what isn't. Just by my own Crit builds I have one around 100 and one around 120ish, prebuffs.
A crit evade tank I tried to make (no Faith, couldn't fit it), BK with boneheart had about 88ish, and with NW/Attrait thats basically nothing already. granted I could go higher on the evade end, but do crit builds truly need +20-25%ish crit chance? An equivalent of Boneheart? My gut feeling tells me its too much. But again, I do not have enough data on hand.