06-05-2015, 03:11 PM
"silence op nerf pls" status infliction rate vs status resistance balance fu thread pls create.
"silence op on hexer" well sure let us have strangling etacof I can't use without being a void assassin, equipped with nightflower weapon, or being a kensei. Or having teammates woah. Also hot damn if they cure the silence after I inflict it, I can't strangle them! Unless they were incredibly stupid and remained in range of etacof, despite knowing all well about what I'm gonna do. (Also mages have access even to decent damage without magic. So it's not a complete shutdown, even if you failed to properly strategize.. )
"fuck you tile effect" limit, not remove. Halve its effect. Await verdict on how the new contract stuff is handled in these scenarios. Also, if we really want to look deep into it, summoners are incredibly strong and versatile. This mostly affecting Grand summoners, as far as I know. Silence is sort of a killer againts people that don't have silent prayer. Why not have a hard counter for GS? That said, zero faith is kinda a bummer. (Even through not a killer! You can still build around that.)
We've all seen numerous threads around this shit so i hope people remember by now the common points that I'd be lenghtily explaining rn
did also everyone forget that hexer shit is kinda expensive compared to well, almost everything else.
and the damage isn't all that spectacular anyway.
tl;dr. Stop bwaah-ing and look from the other side of things, suggesting lesser nerfs rather than outright making the skill inferior to everything else.
edit : got damn stop submitting before i post
before any of you get into me contradicting myself
I separate skills having silence inflict and silence as status itself.
"silence op on hexer" well sure let us have strangling etacof I can't use without being a void assassin, equipped with nightflower weapon, or being a kensei. Or having teammates woah. Also hot damn if they cure the silence after I inflict it, I can't strangle them! Unless they were incredibly stupid and remained in range of etacof, despite knowing all well about what I'm gonna do. (Also mages have access even to decent damage without magic. So it's not a complete shutdown, even if you failed to properly strategize.. )
"fuck you tile effect" limit, not remove. Halve its effect. Await verdict on how the new contract stuff is handled in these scenarios. Also, if we really want to look deep into it, summoners are incredibly strong and versatile. This mostly affecting Grand summoners, as far as I know. Silence is sort of a killer againts people that don't have silent prayer. Why not have a hard counter for GS? That said, zero faith is kinda a bummer. (Even through not a killer! You can still build around that.)
We've all seen numerous threads around this shit so i hope people remember by now the common points that I'd be lenghtily explaining rn
did also everyone forget that hexer shit is kinda expensive compared to well, almost everything else.
and the damage isn't all that spectacular anyway.
tl;dr. Stop bwaah-ing and look from the other side of things, suggesting lesser nerfs rather than outright making the skill inferior to everything else.
edit : got damn stop submitting before i post
before any of you get into me contradicting myself
I separate skills having silence inflict and silence as status itself.