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Hop hop hop hop hop hop hop hop
#1
You can use leaping lizard and a 0m skill that ends airborne forever, since jump cancel resets the skill back to 0 momentum. This normally means nothing but with skyburn you can sloooooooowly deal damage endlessly, giving you technically infinite damage.

For example:

I walk up to target with a Skyburn equipped.
Leaping Lizard
Celsius Shell
Enemy takes 4 fire damage.

I can then repeat these steps over and over and over and over until they die. I recommend hardcapping the amount of times Skyburn can go off in one turn, since jumping over and over any other time does nothing that I can think of.
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#2
Seems easier to make Jump Cancel a once per turn thing, so I did that instead.
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