01-13-2017, 08:15 PM
Medibot's Sal Volatile says it revives people, and it gives them the beaten down status, but it doesn't actually give them the 1 hp it's supposed to and instead leaves the target at 0 hp, effectively doing nothing.
Metal Aegis' Reflector doesn't actually seem to reflect anything: I've tested with wind slasher, aerial razor, fir, libegrande, sear, straight cannon etc. The only thing I've managed to successfully reflect so far with it is Barghalest's Demon Drool.
Currently if I use the "Attack" hotkey on my bots' turns, it ends up basic attacking with the hitbox and animation of Firthrower (it shoots 3 bullets but fires the 4 line AoE that Firthrower has.) Note: I don't have Firthrower equipped (though I was using it earlier.)
It also counts as a different action from basic attack, allowing the regular handgun attack and firthrower-esque attack on the same turn.
(This is actually really nice because it allows bots to actually do two attacks per turn without relying on awkward positioning/cooldowns/crits plskeepitasasubattackcough)
Metal Aegis' Reflector doesn't actually seem to reflect anything: I've tested with wind slasher, aerial razor, fir, libegrande, sear, straight cannon etc. The only thing I've managed to successfully reflect so far with it is Barghalest's Demon Drool.
Currently if I use the "Attack" hotkey on my bots' turns, it ends up basic attacking with the hitbox and animation of Firthrower (it shoots 3 bullets but fires the 4 line AoE that Firthrower has.) Note: I don't have Firthrower equipped (though I was using it earlier.)
It also counts as a different action from basic attack, allowing the regular handgun attack and firthrower-esque attack on the same turn.
(This is actually really nice because it allows bots to actually do two attacks per turn without relying on awkward positioning/cooldowns/crits plskeepitasasubattackcough)