Posts: 77
Threads: 23
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Mar 2016
Not sure if technically a bug, or just an oversight. But when you kill a mob ontop of a chest and it's remains drop if you're unable to collect the remains you can't collect the chest under them. It shouldn't be that hard to match the remain's click box to the icon, so you can get at chests trapped underneath.
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
It's actually a bit annoying to try and gather remains when the clickable area matches the icon because there are a lot of small gaps.
•
Posts: 185
Threads: 18
Likes Received: 0 in 0 posts
Likes Given: 1
Joined: Jun 2016
Yeah, the click box being larger was clearly intentional with how things work by default. I think that's acceptable. The point remains though; this does cause problems with people unable/uninterested with remains.
Can we get an 'open-chest' verb that does the same thing as double clicking a chest, the same way we have 'check-for-traps', 'disarm-traps', and 'unlock-chest'? That's enough to at least get around it when it does come up.
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
I can add an open chest verb, yes.
•