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"Neus" Wrote:What about making the max range smaller (say 4), but having Leaping Lizard apply a buff that doubles the max range for the next use this turn?
A softer handed approach, but I'm willing to give it a shot.
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I don't think it'll change much in the way it's currently used, It'll still be heavily abused by gunners for kiting infinitely, while I'm willing to give it a shot, I'd argue it'd need a 1 round cooldown with 4 range if it can still be abused by ways to get airborne for 1m like gain air/burn up/dragon hover to just run up to someone for 1m, unleash a combo, then escape for 0m after they use leaping lizard to get away.
Or implementing the 1 round cooldown to stop from flying towards you so they can fly away even further.
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I guess that's true. For now I'll add a 1 round cooldown and if it still needs adjustment after that we can look into some other changes.
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