08-20-2017, 11:44 PM
There have been many threads on this before, but none with any opinion one way or another from Dev. In light of our current spawning positions, I believe it's significant enough to bring this up again. Winged Serpent should not be free to use unless the airborne effect is caused by Leaping Lizard.
For a more detailed discussion on the implications this has on spawn positions, this already covered a lot of it. The summary is that it's extremely easy to rush people down with damage or crowd control, when everyone is so close to one another.
It should be no surprise, then, that an 8 tile long, adjustable, 0-1 momentum movement ability is too powerful. When compared to Jetpack or Backflip, Winged Serpent has more range, no cooldown, and conditionally less of a momentum cost. In exchange, Jetpack has the ability for diagonal movement. These are so grossly disproportional that Winged Serpent is almost objectively better in every situation you need it for.
For example:
This kind of freedom of movement is unheard of anywhere else in the game. I understand Cobra is 'the' kiting class, but there needs to be a clearly defined window of power beside 'always'. Anyone who has ever tried to touch a Demon Hunter using 1m airborne and Winged Serpent knows how frustrating it can get. Here's an example, without any ranged weapons or crowd control that usually accompanies this kind of behavior:
Being able to jump out of harm's way for free when someone is engaged to you is already extremely powerful in its own right; extending this capability to freely navigate the entire battlefield for one momentum is far too much.
For a more detailed discussion on the implications this has on spawn positions, this already covered a lot of it. The summary is that it's extremely easy to rush people down with damage or crowd control, when everyone is so close to one another.
It should be no surprise, then, that an 8 tile long, adjustable, 0-1 momentum movement ability is too powerful. When compared to Jetpack or Backflip, Winged Serpent has more range, no cooldown, and conditionally less of a momentum cost. In exchange, Jetpack has the ability for diagonal movement. These are so grossly disproportional that Winged Serpent is almost objectively better in every situation you need it for.
For example:
This kind of freedom of movement is unheard of anywhere else in the game. I understand Cobra is 'the' kiting class, but there needs to be a clearly defined window of power beside 'always'. Anyone who has ever tried to touch a Demon Hunter using 1m airborne and Winged Serpent knows how frustrating it can get. Here's an example, without any ranged weapons or crowd control that usually accompanies this kind of behavior:
Being able to jump out of harm's way for free when someone is engaged to you is already extremely powerful in its own right; extending this capability to freely navigate the entire battlefield for one momentum is far too much.