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Changing a item's X/Y position is awkward
#1
There are a couple of bugs associated with it, for example...

1.Items don't seem to be properly adjusted in the overworld. For example, a shoulder pad heightened to look like a hair accessory will float above you.
2.In the victory screen, items are given their default position, instead of the one you set them as.

Images of problem 2:
https://i.imgur.com/7dO0bS4.png
https://i.imgur.com/ZTt2GSy.png
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#2
Out of curiousity, for anyone who can check;

1) Do mirror knight clones properly copy x/y?
2) What about the save load screen icon?
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#3
I have no idea on 1, but I can 100% say that icons do not save x y on the save load screen.
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#4
The uhh... It also happens to Knockdown or any proc that uses 'animate'. The X/Y on icons are called individually, making stuff you moved around flop away from the player's base icon.

And Mirror Knight is quite a rare case since they don't use this skill often as they should. Can you increase the rate they make clones/put no cap on how many they can create, for this?
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#5
I don't know about the first one, but the second one should be corrected.
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