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Really, REALLY Wild Ride (v2.08b)
#1
It appears that wild ride is actually functioning with some wrong numbers.

What I mean by this is, the skill states that the SWA for your gun is treated at 25% its original value, whereas from some testing, it appears to be treating it as reduced by 25%. Leading to some rather hilariously painful results in 2v2 battles.

Debug is as follows, tested with a crazy coyote.


Debug: Wild Ride - /obj/skill/wild_ride
Debug: Checking cost negation effects.
Debug: Before Use Skill called. Shackled Serpent, OOC Huntress, Wild Ride, 1
Debug: Attack type: /obj/skill/fe_attack/gun
Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over =
Debug: bonus_dmg_this = 115
Debug: Basic Attack - Weapon Serendipity; 0
Debug: Total Power for Serendipity / Serendipity was 0.
Debug: Critical Multiplier for this attack is: 170.34%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Attack type: /obj/skill/fe_attack/gun
Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over =
Debug: bonus_dmg_this = 115
Debug: Basic Attack - Weapon Serendipity; 0
Debug: Total Power for Serendipity / Serendipity was 0.
Debug: Critical Multiplier for this attack is: 170.34%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Attack type: /obj/skill/fe_attack/gun
Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over =
Debug: bonus_dmg_this = 115
Debug: Basic Attack - Weapon Serendipity; 0
Debug: Total Power for Serendipity / Serendipity was 0.
Debug: Critical Multiplier for this attack is: 170.34%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Attack type: /obj/skill/fe_attack/gun
Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over =
Debug: bonus_dmg_this = 115
Debug: Basic Attack - Weapon Serendipity; 0
Debug: Total Power for Serendipity / Serendipity was 0.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Attack type: /obj/skill/fe_attack/gun
Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over =
Debug: bonus_dmg_this = 115
Debug: Basic Attack - Weapon Serendipity; 0
Debug: Total Power for Serendipity / Serendipity was 0.
Debug: Critical Multiplier for this attack is: 170.34%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Attack type: /obj/skill/fe_attack/gun
Debug: Serendipity; rounds = 1, rounds_over = 1, bonus_dmgs = 115, bonus_dmg_over =
Debug: bonus_dmg_this = 115
Debug: Basic Attack - Weapon Serendipity; 0
Debug: Total Power for Serendipity / Serendipity was 0.
Debug: Critical Multiplier for this attack is: 170.34%
Debug: no_armor was in flags
Debug: projectile was in flags


I would have screenshotted this, however it is incredibly long, and doesn't fit on my screen.

Furthermore, from the battle log, with a swa of 106 (Slightly higher in battle due to racial stats)
I am doing 80 damage during wild ride without a crit, and 137 during (50% crit damage from GUI)

OOC Huntress attacks Arctic Albatross with Serendipity and hits them!
Arctic Albatross takes 80 Pierce physical damage. (Serendipity)


Something seems a bit fishy here, and may require a look.

EDIT:
I should also add, outside of actual team fights, AKA when it comes to fighting 2 enemies, rather than 3-5+, the skill isn't as overwhelming. But when it comes to just 2 opponents, being able to drop out 600+ damage this easy is just absurb. Fun, but definitely broken.
[Image: unknown.png]
[Image: mQMYHlv.png]
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#2
This has been corrected.
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