02-15-2020, 03:46 AM
So I'm sure anyone who's been grinding static dungeons has had that experience where you spend ages trying to find the boss in the haystack. This is especially annoying in ones that generate with tight, maze-y areas or even rarely when they're in a sectioned off area from the rest of a map due to a bug.
I think we could really do with a Compass feature to alleviate the above.
This could be implemented by any manner of things whether it's part of a talent, a trait, a function given by a quest item (much like the item belt) or however else it could be put in.
I imagine how it would work is that it's a small icon on the right corner of the screen, it would only pop up when in a dungeon. It would have eight directions with a few different coloured arrows that point toward important features of the dungeon you are in.
While there are many possible pointers for this, there are three that I have in mind: one to point toward upstairs, one to point toward downstairs and one to point toward existing cores or boss monsters. If a feature isn't in the dungeon, that arrow would be made invisible.
I think we could really do with a Compass feature to alleviate the above.
This could be implemented by any manner of things whether it's part of a talent, a trait, a function given by a quest item (much like the item belt) or however else it could be put in.
I imagine how it would work is that it's a small icon on the right corner of the screen, it would only pop up when in a dungeon. It would have eight directions with a few different coloured arrows that point toward important features of the dungeon you are in.
While there are many possible pointers for this, there are three that I have in mind: one to point toward upstairs, one to point toward downstairs and one to point toward existing cores or boss monsters. If a feature isn't in the dungeon, that arrow would be made invisible.