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Yeah, confusion seems to be universally agreed. A little disappointed that nobody's on-board with the growing paranoia effect if Suggestion 3. It just seemed like it'd give a similar effect to how the Deepwoods were supposed to be, at least from what I've read about it.
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I don't see a problem with the third suggestion, since even if it were an aoe business the charm isn't going to be a problem at such a low level and you'll break it happenstancually anyways, and with talents that nerf fear and hesitation and whatnot, though personally instead of hesitation I'd say confusion, like sort of a "Seeing ghosts" scenario where they attack with more reckless abandon, I don't know if confusion has a level but I'd definitely still say it'd be more interesting
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