01-23-2020, 02:27 AM
"Is that an invocation? Oh god, we're going to di-- ohh, pretty colors..."
No, but seriously. Papilions are cool as hell conceptually, but as far as racials go... It's hard to justify their lack of an entire stat. Especially one that offers the benefits that Sanctity does. Butterflies (and any variations of) did get a bit of love back when a bunch of traits were added, but it really isn't... enough. They're only melee range, but given the low cost of FP and M it's fine. Butterflies, as they are, are mostly fine.
The problem with Papilion is the wasted potential of Aposemagika, which suffers from a pretty simple issue-- it never got that good old Great Reckoning loving. It's a blast from the past, though I don't remember if it was used back then either. Now-a-days, it's just used to flex on people ICly, but it could be so much more.
20 FP, class D invocation (so 9M with ways to counter) for some pretty laughable benefits:
1 butterfly a round, on a random tile. I can get that in actually useful positions for 1M a turn, for 6 turns (the duration of Aposemagika)
6 + (6-(San/5)) additional spell power at level 60. 12 spell power maximum. It's... a boost, but not really a worthwhile one, even if it was a 3M skill.
The ability to apply your butterflies' effects when hit in melee range. So essentially you just become another butterfly, but don't die in one hit.
Now, don't get me wrong. That's a lot of benefits from one skill-- but they're all so bad that it doesn't even matter. I'd say overhaul the spell entirely. Keep it an invocation, but do something neat with it. It's an invocation from the absolute masters of illusion magic, blessed (or cursed) by the forest that eats people.
What exactly should it do, though? That's a daaamn good question. I've heard a few suggestions, most of these aren't mine. Obviously I'm not advocating for all of these at once, so just pick and choose if you like some. Or don't.
Suggestion 1: Replace the bonus spell power with an infliction chance on all enemies to apply Confusion. Duration could be something in the ballpark of 5 rounds - (San/10), if you wanted to keep the Sanctity debuff portion. It'd be pretty worthless in 1v1s, but I could see it being a real tide-turner in 4v4s and the like, just by keeping AoE users in check for a while.
Suggestion 2: Give it an effect like a scaled down version of Ashe's Kaleidoscope. A set number of random slashes across the battle field, doing damage if someone's caught. Literally just make the field into a living hell of ice, cinders, etc. Have the effects scaled to Sanctity in some way, and the damage based off of SWA. And since there's no way to aim it, it'd truly be chaotic instead of just being 'aha take damage'.
Suggestion 3, my personal favorite: Give the enemies a taste of what the Deepwoods were like. Turn the surrounding area into a beautiful landscape of pretty colors and illusionary flora, with that hint of dread that the forest is said to hold. Every turn, all enemies suffer a luck-based infliction chance based on the user's status infliction. If they fail to resist, they're hit with Fear, Hesitation and Charm level 6 (-1 per 5 of the user's scaled San). If they already have those statuses, the effect is increased, to a maximum duration of 2 turns and a maximum level of, say, 75. So with just Aposemagika itself, succeeding all checks would leave the targets with level 36 of those statuses at the end of the skill's 6 turn duration.
I can see how it might be a bit broken at first glance, but Vampires literally have a version of this for 3M. The levels are higher, but there's more to applying the effects. Obviously, though, the numbers can be tweaked. Not to mention, Aposemagika is an invocation. A 9M skill with ways to prevent it shouldn't be weaksauce.
---
Anyway, thanks for coming to my TED talk and sitting through a wall of text. If you have suggestions, feel free to leave them, yada yada.
No, but seriously. Papilions are cool as hell conceptually, but as far as racials go... It's hard to justify their lack of an entire stat. Especially one that offers the benefits that Sanctity does. Butterflies (and any variations of) did get a bit of love back when a bunch of traits were added, but it really isn't... enough. They're only melee range, but given the low cost of FP and M it's fine. Butterflies, as they are, are mostly fine.
The problem with Papilion is the wasted potential of Aposemagika, which suffers from a pretty simple issue-- it never got that good old Great Reckoning loving. It's a blast from the past, though I don't remember if it was used back then either. Now-a-days, it's just used to flex on people ICly, but it could be so much more.
20 FP, class D invocation (so 9M with ways to counter) for some pretty laughable benefits:
1 butterfly a round, on a random tile. I can get that in actually useful positions for 1M a turn, for 6 turns (the duration of Aposemagika)
6 + (6-(San/5)) additional spell power at level 60. 12 spell power maximum. It's... a boost, but not really a worthwhile one, even if it was a 3M skill.
The ability to apply your butterflies' effects when hit in melee range. So essentially you just become another butterfly, but don't die in one hit.
Now, don't get me wrong. That's a lot of benefits from one skill-- but they're all so bad that it doesn't even matter. I'd say overhaul the spell entirely. Keep it an invocation, but do something neat with it. It's an invocation from the absolute masters of illusion magic, blessed (or cursed) by the forest that eats people.
What exactly should it do, though? That's a daaamn good question. I've heard a few suggestions, most of these aren't mine. Obviously I'm not advocating for all of these at once, so just pick and choose if you like some. Or don't.
Suggestion 1: Replace the bonus spell power with an infliction chance on all enemies to apply Confusion. Duration could be something in the ballpark of 5 rounds - (San/10), if you wanted to keep the Sanctity debuff portion. It'd be pretty worthless in 1v1s, but I could see it being a real tide-turner in 4v4s and the like, just by keeping AoE users in check for a while.
Suggestion 2: Give it an effect like a scaled down version of Ashe's Kaleidoscope. A set number of random slashes across the battle field, doing damage if someone's caught. Literally just make the field into a living hell of ice, cinders, etc. Have the effects scaled to Sanctity in some way, and the damage based off of SWA. And since there's no way to aim it, it'd truly be chaotic instead of just being 'aha take damage'.
Suggestion 3, my personal favorite: Give the enemies a taste of what the Deepwoods were like. Turn the surrounding area into a beautiful landscape of pretty colors and illusionary flora, with that hint of dread that the forest is said to hold. Every turn, all enemies suffer a luck-based infliction chance based on the user's status infliction. If they fail to resist, they're hit with Fear, Hesitation and Charm level 6 (-1 per 5 of the user's scaled San). If they already have those statuses, the effect is increased, to a maximum duration of 2 turns and a maximum level of, say, 75. So with just Aposemagika itself, succeeding all checks would leave the targets with level 36 of those statuses at the end of the skill's 6 turn duration.
I can see how it might be a bit broken at first glance, but Vampires literally have a version of this for 3M. The levels are higher, but there's more to applying the effects. Obviously, though, the numbers can be tweaked. Not to mention, Aposemagika is an invocation. A 9M skill with ways to prevent it shouldn't be weaksauce.
---
Anyway, thanks for coming to my TED talk and sitting through a wall of text. If you have suggestions, feel free to leave them, yada yada.