Posts: 594
Threads: 119
Likes Received: 81 in 56 posts
Likes Given: 108
Joined: Jun 2016
Entangle trap seems to make level 0 thick vines that don't lower evasion at all? This as far as I know is just about the only thick vine skill in the game. . . And also gives Wild Elf a reason to care about the less evasion lost from wild vines. Didn't seem to lower evade at all.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
honestly, can we just replace half the quaking effects with these vines...
•
Posts: 184
Threads: 49
Likes Received: 183 in 74 posts
Likes Given: 49
Joined: Jan 2021
12-02-2022, 03:19 AM
(This post was last modified: 12-02-2022, 03:23 AM by InsainArcaneBirdbrain.)
(12-01-2022, 09:00 PM)renowner Wrote: Entangle trap seems to make level 0 thick vines that don't lower evasion at all? This as far as I know is just about the only thick vine skill in the game. . . And also gives Wild Elf a reason to care about the less evasion lost from wild vines. Didn't seem to lower evade at all.
I talked to Dev about this already. Apparently it's not a reduction to flat evade, rather than a 10% reduction to it to those who stand inside- it's not the same as the vines you see randomly genned onto the map.
Debug screenshot of evade out of and within thick vines:
To clarify, this isn't a bug.
•