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Quote:Adjusted - Battle Rings are now independent of the owner's sprite. (Let me know if any skills do not update/move it properly!)
The Wolf's Claws kick
Heaven Kick
Blink
Sidecut
Hirazuki
From what I'm seeing, essentially every skill that causes movement (other than knockbacks).
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Voidgate teleporting leaves the ring behind too.
Movement: Teleport as granted from Hayabusa does too, and I can only assume that other similar effects, such as Mercury boots or the Lich trait, will leave the ring behind as well.
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Okay, I went through as many of the class skills as I could find as well as some other things that force movement in battle and corrected this behavior. (Honestly, it should have been making tile jumps go through a proc to begin with if I were being smart, but better late than never).
Let me know if, after the update, any other skills or effects in battle replicate this unwanted behavior.
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Dark Calling causes this after the update. I'll edit this post when/if I see more skills do this.
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So do Turnover and Snake Dancer.
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Also related to battle rings, they no longer move the facing (purple/blue) part so they always point south, and mercs don't have one when a battle starts.
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Those have all been corrected.
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