Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
The HP heal change was mostly because prior to the change you could get the same amount of healing from Meditate with two skill uses. FP, I agree with and already changed (see: nerfed hard). As for Crane Hop stuff, Meditate in the next update takes 6+M, meaning it will take all of your Momentum, with a minimum of 6 required.
We'll see what good/bad this does and work from there.
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
That.. is literally not going to affect it in any way whatsoever.
It just means you have to use Crane Hop first. Which I do anyway, because it doesn't matter when.
Literally the only difference is that you can't 1M Guard after it anymore. On a class that has an innate 10% Damage Reduction for not using a shield.
•
Posts: 1,010
Threads: 280
Likes Received: 558 in 171 posts
Likes Given: 878
Joined: Nov 2014
Honestly. Part of what Ranylyn said sounds better than the 6+M change to me (mostly because the 6+M one doesn't change anything). No access to Meditate if you have used Crane Hop that round / can't Meditate + Crane Hop.
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
Wouldn't be too hard to make Meditate unusable if you're Airborne.
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
Wouldn't be too hard to use celcius shell or 0 momentum moves to end airborne too, please nerf crane hop, 1 momentum movement is way too good ;;
•