03-09-2016, 04:24 PM
Currently the variation of enchants for hand slots and shoe slots are not very good, both sporting only 2-3 enchants each, and they're not even that good.
Would it be possible to have a few pre-existing enchants that are never even used(But are still good) apply to hand/shoe slots as well?
Here are a few suggestions:
Hands slot:
Deathwish: Reaper's (increases harvest talent by 1, critical rate by 5%)
Oath Sign: Fated (Increases all stat parameters by 1, cannot be dropped when losing a battle.)
Firejewel: Fireheart (increases STR by 2, increases pyromancy by 1)
Icejewel: Iceheart (increases SKI by 2, increases cyromancy by 1)
Geojewel: Geoheart (increases DEF by 2, increases geomancy by 1)
Windjewel: Windheart (increases CEL by 2, increases aeromancy by 1)
Shoes Slot:
Shadow Hole: Pocketed (Increases packrat level by 2)
Warding Charm: Warding (Increases status resistance by 10%)
Precious Jewel: Jeweled (Increases statistical value of the charisma talent by 1)
Golden Wax: King's (Recovers 2HP every round, which is doubled when at 25% HP)
Would it be possible to have a few pre-existing enchants that are never even used(But are still good) apply to hand/shoe slots as well?
Here are a few suggestions:
Hands slot:
Deathwish: Reaper's (increases harvest talent by 1, critical rate by 5%)
Oath Sign: Fated (Increases all stat parameters by 1, cannot be dropped when losing a battle.)
Firejewel: Fireheart (increases STR by 2, increases pyromancy by 1)
Icejewel: Iceheart (increases SKI by 2, increases cyromancy by 1)
Geojewel: Geoheart (increases DEF by 2, increases geomancy by 1)
Windjewel: Windheart (increases CEL by 2, increases aeromancy by 1)
Shoes Slot:
Shadow Hole: Pocketed (Increases packrat level by 2)
Warding Charm: Warding (Increases status resistance by 10%)
Precious Jewel: Jeweled (Increases statistical value of the charisma talent by 1)
Golden Wax: King's (Recovers 2HP every round, which is doubled when at 25% HP)