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Pulling Shot & Spirit Pain : )
#1
Spite

In regards to spirit pain's interaction with pulling shot exclusively
I would argue that if you end up attacking yourself, the pulling shot should not go through as it does now. I understand some on hits are coding issues, such as guns applying despite being reflected by spirit mirror, etc.

However, adding in a part to this interaction alone should make it a bit more logical.
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[Image: tumblr_m7g6clz79C1rpqqpz.gif] I'm also still Batman.
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#2
How about nerfing spirit pain before buffing it? Spirit pain is grossly overpowered vs anyone in a 1v1 scenario, creating a huge power gap.
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#3
This is actually because Pulling Shot will proc its pull and knockdown on the original target regardless of anything that changes that after being declared.

This -also- goes for other skills, like Cutthroat.

So, I think skills such as those should apply its affects to the target it actually hits, not the one selected.
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#4
"[url=http://www.neus-projects.net/viewtopic.php?p=12805#p12805 Wrote:Spoops » Tue Mar 29, 2016 4:14 pm[/url]"]How about nerfing spirit pain before buffing it? Spirit pain is grossly overpowered vs anyone in a 1v1 scenario, creating a huge power gap.

Do many people really fail to both break the invocation AND not have attacks that don't perform basic attacks? I've actually never had a 1v1 PVP where it did anything at all.
*loud burp*
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#5
That's because you just suck at PVP Ranlyn.

It completely fucks over archers who don't #DeleteMan.

Also single shot gunners...

And a good deal of stabby VA's who will, inherently, nearly kill themself basic attacking.

Basically everyone that performs basic attacks that are high damage literally kill themself on it in 1v1
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#6
I'd argue I'm not the one that sucks if I've never been dicked over by spirit pain. Just saying. You get two classes for a reason. You can cover your weaknesses. Due to Celerity as a stat, no one should rely 100% on normals anyways. Sure, it really hinders your available options, but Spirit Pain is literally useless against someone who's prepared for it.
*loud burp*
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#7
I believe there are quite a few different interactions that would have to be observed, but this instance is one I feel should warrant a specific fix. Other interactions such as cutthroat and bullets being reflected should be changed too, but that gets back to the coding issue.
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[Image: tumblr_m7g6clz79C1rpqqpz.gif] I'm also still Batman.
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#8
Spirit Pain triggering will just treat the attack as if it missed (although you will still attack yourself/etc).
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#9
So now Spirit Pain got a bigger buff.

Joy, not like it already didn't change fights.
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#10
Please look over Spirit Pain in the future, the skill is extremely destructive and will win you any match you slap it in if your target is anything that isn't a mage, curate.

Even the abundance of auto-hits does not even JUSTIFY Spirit pain, when Silent Spirit is taken into question.
But that is for another thread.
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