08-28-2016, 04:55 PM
Prefix I have no decent ideas to fix what I percieve as the issue here.
Currently for a character to be good with basic attacking with their weapon they have to
put 40-50 in the weapons scaling stats, which could be anything. ( if its strength, just cry this stats useless except for being a junk hoarder)
They then have to put 40+ in the skill stat if they actually want to hit anything
They then have to put 40+ in luc if they want to crit reliably
They then have to put 30-40 in guile for their crits to be worth it.
if your weapons did not scale on luc, guile or skill, you've probably strained yourself thin making this build work, leaving little room for defensive stats.
Meanwhile for people who use auto hits, they don't have to pay skill tax, they don't have to pay crit tax, or crit damage tax, They just grab their weapon scaling stats and defensive stats.
Currently for a character to be good with basic attacking with their weapon they have to
put 40-50 in the weapons scaling stats, which could be anything. ( if its strength, just cry this stats useless except for being a junk hoarder)
They then have to put 40+ in the skill stat if they actually want to hit anything
They then have to put 40+ in luc if they want to crit reliably
They then have to put 30-40 in guile for their crits to be worth it.
if your weapons did not scale on luc, guile or skill, you've probably strained yourself thin making this build work, leaving little room for defensive stats.
Meanwhile for people who use auto hits, they don't have to pay skill tax, they don't have to pay crit tax, or crit damage tax, They just grab their weapon scaling stats and defensive stats.