01-05-2017, 10:25 PM
Failsafe doesn't seem to prevent the triggering chance on rigged chests.
[REDACTED] attempts to disarm the trap, but ends up triggering it instead!
A spike trap was triggered! The party takes 30 damage!
This was with Failsafe SR5.
[REDACTED] attempts to disarm the trap, but ends up triggering it instead!
A spike trap was triggered! The party takes 30 damage!
This was with Failsafe SR5.