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Not so Failsafe
#1
Failsafe doesn't seem to prevent the triggering chance on rigged chests.

[REDACTED] attempts to disarm the trap, but ends up triggering it instead!
A spike trap was triggered! The party takes 30 damage!

This was with Failsafe SR5.
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#2
Bumping this, as there was an update and I haven't gotten a word.
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#3
This should be corrected.
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