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Borked Danger Zones and you Ft. Airide
#1
So I don't know if anyone had already reported this, so I'll do it anyways.

The Danger zones got borked since the last update stuff like this (I shall attached a file with it), I am unsure how it happened idk if it was because of the pixel movement being implemented at first, or something else entirely.


Attached Files
.png   Borked Danger zone 1.png (Size: 2.91 KB / Downloads: 2,002)
.png   Borked Danger Zone 2.png (Size: 6.84 KB / Downloads: 2,009)
[Image: jBTJOXi.png]
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#2
I actually thought it was intended as such given the opponents turns had ended, when hovering over them before they move their danger zones seem to be correct in how far they can move.
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#3
[Image: 1bd2_archer_danger_zone.jpg]
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#4
This has been corrected.
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